Search found 242 matches

by Flexman
Sun Nov 19, 2017 10:18 pm
Forum: Bugs
Topic: game can't handle ties as expected
Replies: 0
Views: 3581

game can't handle ties as expected

It might be rare, but the game can't handle if people get over the finishing line at the same time. See screenshot, position 9 and 10. One got 11 points, the other one 10 points. Maybe you might prefer the one with the faster lap, but also this wasn't the case here. Thanks Silva for waiting for me o...
by Flexman
Sat May 28, 2016 10:32 am
Forum: General Discussion
Topic: FAQ: reducing Lag
Replies: 0
Views: 2736

FAQ: reducing Lag

Just a short overview and some ideas, how you could try to reduce Lag: If you press F10 the game shows you the Ping you have. Value should be as low and as constant as possible. You could have a different kind of lag. Either you have regular problems, or the ping is fine most of the time and you'll ...
by Flexman
Wed Apr 20, 2016 9:50 pm
Forum: Tracks
Topic: snow track and correct hash
Replies: 1
Views: 1015

Re: snow track and correct hash

Thanks to IRC I got the answer: I have to add the 2nd TIL-File or track definition immediately after saving by using a text editor. Seems I did something different before.
by Flexman
Wed Apr 20, 2016 9:40 pm
Forum: Tracks
Topic: snow track and correct hash
Replies: 1
Views: 1015

snow track and correct hash

I wonder how to get a correct hash for a track that uses snow. For example take the track "de_SnowRally.trk": This track contains snow by adding the tileset 7xx and 9xx into the TRK-File. However if I open and save this track in the track editor (also by using the "-save" commandline), the track edi...
by Flexman
Wed Mar 23, 2016 2:28 pm
Forum: General Discussion
Topic: Autoserver script needed
Replies: 6
Views: 1939

Re: Autoserver script needed

So in the macro.ini i just need to specify commands that will be executed when the server restarts?
Does it restart automatically?
by Flexman
Tue Mar 22, 2016 11:41 pm
Forum: General Discussion
Topic: Autoserver script needed
Replies: 6
Views: 1939

Autoserver script needed

Hi!

I would like to start an autoserver, but I'm not sure how it works if you want to chose 15 random tracks once the cup ended.

Does anyone have a script I could use, that has already good settings for timing, etc.?
by Flexman
Tue Mar 22, 2016 11:38 pm
Forum: Suggestions
Topic: How to get new players?
Replies: 0
Views: 5514

How to get new players?

Well, how could one advertise Turbosliders, so that there will come new players? My first thought was an Android port. SDL works with Android, but I guess some work will be needed. But this brought me to the next idea. People nowadays need kind of "Stores" to find things. Why not offering Turbo Slid...
by Flexman
Wed Jan 30, 2013 8:39 pm
Forum: Suggestions
Topic: Port to Ouya possible?
Replies: 2
Views: 1729

Some big brand like Xbox, etc. will cost money I guess.

But the Ouya is an android based console which is perfect for shareware, open source or indie games.
by Flexman
Sun Jan 27, 2013 1:41 pm
Forum: Suggestions
Topic: Port to Ouya possible?
Replies: 2
Views: 1729

Port to Ouya possible?

Since Turbosliders is available for Linux too...

Do you think it will be possible to port it to the Ouya Game Console?
by Flexman
Fri Apr 24, 2009 12:02 pm
Forum: Tracks
Topic: 0.86 Retro Trackpack
Replies: 5
Views: 2192

Ok I compared with 0.86 now and noticed that I also had to deactivate the Lightmap so that tracks look the same. Also I had the Qster-Tiles in the wrong directory. But now it should work. I noticed that there seem to be some timing problems in 0.86. Version 2.0 runs fine on my new computer while 0.8...
by Flexman
Thu Apr 23, 2009 8:44 pm
Forum: Tracks
Topic: 0.86 Retro Trackpack
Replies: 5
Views: 2192

Really? What is the main difference? I didn't notice any but I didn't really play 0.86 on 2.x yet. Only thing I noticed that objects got more sticky in 1.x, but this is more a problem of the tiles.
by Flexman
Wed Apr 22, 2009 10:46 pm
Forum: Tracks
Topic: 0.86 Retro Trackpack
Replies: 5
Views: 2192

Re: 0.86 Retro Trackpack

As all old timers know Turbo Sliders haven't been the same after 1.0 came and especially after 2.0, so the best retro fiiling can be found by playing the game as 0.86b. Sure. But the problems with 0.86b are that it doesn't work with the current serverlist anymore. Well you could use the server-php ...
by Flexman
Wed Apr 22, 2009 5:51 pm
Forum: Tracks
Topic: 0.86 Retro Trackpack
Replies: 5
Views: 2192

0.86 Retro Trackpack

I created a track pack with all the old tracks from Turbosliders 0.86 I still had on my computer. With this pack you can add them to a current version of TS and they will look like they looked originally. This pack does not modify your existing tiles so its safe to add it Well maybe you guys current...
by Flexman
Wed Apr 22, 2009 4:30 pm
Forum: Suggestions
Topic: Micro Machines mode
Replies: 2
Views: 2578

Micro Machines mode

Remember the good old game Micro Machines? I didn't see any windows remake yet but since I once saw a track pack that reminded me on micro machines I think Turbosliders does not need many changes for being used the same way. Only thing it needs would be some "follow the leader" camera where players ...
by Flexman
Sat Dec 27, 2008 1:05 am
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Ok just tell me a track where you think it is well done but still big and I'll check out if I can get it smaller. http://www.turbosliders.com/show_tracks.php?trackname=TSE_ Have fun. Check the quality too, so that you can notice yourself if it drops too much. Ok fine. :) I took a quick look at TSE_...
by Flexman
Thu Dec 25, 2008 1:21 pm
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Ok just tell me a track where you think it is well done but still big and I'll check out if I can get it smaller.
by Flexman
Wed Dec 24, 2008 2:30 pm
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Re: going off topic

LoL! I actually thought that downloading the game was so easy, but apparently a link in the header of all turbosliders.com pages - Download the Demo - (except the forum&wiki) isn't easy enough! :D Uh, oh. I have to admit I didn't see this link either. The Turbosliders site is sooo overloaded that y...
by Flexman
Wed Dec 24, 2008 12:55 pm
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Re: going off topic

Im going off topic for a bit, cuz' I would just want to know where can I download the new ts 2.00 something..? Slightly offtopic, but you definately can get it here . But somehow this comment fits to dede's opinion that it is sooo easy downloading the needed tracks although some people still seem t...
by Flexman
Mon Dec 22, 2008 7:05 pm
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Ok, here is one example for making a track big just for nothing: I took TSE_Monaco. The mar.png has 694 KB. I reduced it to 256 colors without having any big difference. Then it had 78 KB. So, 616 KB were wasted . And that was just one file and not the whole track. The other file (monza.png) I could...
by Flexman
Mon Dec 22, 2008 3:48 pm
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Re: Better "normal" servers with standard tiles

And it's quite predictable that players prefer "realistic" F1 instead of some fantasy cars. Not really. If someone wants to have something realistic he will chose a 3D game like trackmania anyway. For me there is no point in trying to get 2D-games as realistic as possible, but since more players no...
by Flexman
Mon Dec 22, 2008 1:08 pm
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Re: Better "normal" servers with standard tiles

Saying that it was bad just because "tracks were too big" is just crazy and dumb, considering that over 600 players played and downloaded all tracks in 2 minutes from the website. It's just crazy and dumb to think that all 600 players downloaded the tracks from the website. And it's even crazier of...
by Flexman
Mon Dec 22, 2008 11:06 am
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Eh... I wasn't talking about F1 at all, you started with F1. I'm not interested in playing F1, and I really don't know about F1, and I newer said I knew about F1. All I noticed if you connect to a server you often have to download too much. And if standard tiles are not good enough for you maybe you...
by Flexman
Sun Dec 21, 2008 10:28 pm
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Re: Better "normal" servers with standard tiles

But I think that by using default tiles, it would be both very hard and time consuming to make a good shape for F1 track. With a good shape I mean a shape that's pleasure to drive. Ok then maybe you'd suggest Ande to add other default tiles if the normal ones are so bad too drive. BTW: I newer noti...
by Flexman
Sun Dec 21, 2008 9:49 pm
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Re: Better "normal" servers with standard tiles

But I expect that if he notices that files are too big, he will connect to the website to download the trackpack. Not really. People expect a game to be installed and working without needing to figure out which tracks you get from where. Does not having to to with how much brain you have, just it's...
by Flexman
Sun Dec 21, 2008 7:30 pm
Forum: General Discussion
Topic: Better "normal" servers with standard tiles
Replies: 39
Views: 6132

Re: Better "normal" servers with standard tiles

Tracks were downloadable through the gpor website, into a pack. You can't expect everyone to check out if he has to download anything before using some server. The average player pops in, wants to play and if this is not possible because there is another download orgy only then he says goodbye agai...