Search found 474 matches

by Ande
Thu Apr 05, 2018 8:13 pm
Forum: Suggestions
Topic: Running dedicated server on ARM board
Replies: 1
Views: 621

Re: Running dedicated server on ARM board

Unfortunately, the Linux executable is a binary file compiled only for x86 and I don't have resources to start maintaining other versions. I don't know if there are emulators that would allow you to run x86 with Rasberry PI but even if there are, I would not count on the performance to be great.
by Ande
Sun Jun 09, 2013 8:49 pm
Forum: General Discussion
Topic: Trying to create autoserver for Rally
Replies: 151
Views: 39613

I spent some time debugging that StartPos problem. I think I finally found the reason. In RaceStats.log, StartPos for the first player is actually the index of the player who started in the first pos (so if it is 3, the third player listed in RaceStats.log was the one who started in pos 1). StartPos...
by Ande
Sat Jun 08, 2013 11:49 am
Forum: General Discussion
Topic: Turbo Sliders - New Version
Replies: 279
Views: 58723

Hello "again"! Quick update about what is going on. I have gone through all kinds of feature requests you have made. Some of them are easy, some are not. The feature list of the game is already very big and anything new doesn't add that much to what's already there. *IF* I manage to publish a new ve...
by Ande
Fri Feb 01, 2013 11:36 pm
Forum: General Discussion
Topic: Turbo Sliders - New Version
Replies: 279
Views: 58723

Hello everyone! I thought it might be appropriate for me to say a few words here after such a long time. First of all, I hope you all understand what people like Dede have done for the game during the last few years when the programmers (read: me) have been just idling. Without him/them the game wou...
by Ande
Wed Dec 31, 2008 8:17 am
Forum: General Discussion
Topic: Probs
Replies: 3
Views: 1089

And you have the latest video driver for your card?

You have probably tried lower resolutions already with SDL and DirectDraw? What if you disable alpha blending and use DirectDraw?
by Ande
Mon Dec 29, 2008 2:29 pm
Forum: General Discussion
Topic: Probs
Replies: 3
Views: 1089

Could you give more information on your machine. Operating system, video card etc. And do you have latest video drivers?
by Ande
Thu Nov 27, 2008 7:27 am
Forum: General Discussion
Topic: Screen Recorder
Replies: 9
Views: 1866

yes i did that with the command line option -capture 50 and after i got out of ts i could not find the folder "capture" any where,does it save in the ts directory? or where? because i could not find my .bmp images Did you play a recording inside TS when using that option? It doesn't capture live ga...
by Ande
Wed Nov 26, 2008 11:48 am
Forum: General Discussion
Topic: Screen Recorder
Replies: 9
Views: 1866

I am not sure if I understood the question but for example, when you add a command line option -capture 10 (the same way as you would do with -lapdebug 1, yes) and play a recording, the first 10 seconds are saved as BMP images in directory "capture".
by Ande
Mon Nov 17, 2008 7:53 am
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 Beta
Replies: 225
Views: 54816

At least this link seems to work:

http://www.download.com/Turbo-Sliders/3 ... 54741.html


This is the more direct download link which works for me, how about the others?

http://www.download.com/3001-7563_4-572639.html
by Ande
Sun Nov 09, 2008 8:10 pm
Forum: General Discussion
Topic: Screen Recorder
Replies: 9
Views: 1866

Has any video maker tested the new -capture command line option? By using that, you get a bmp image for every frame you play when playing a recording. You have to record audio separately, thoguh, but in theory that is the way to achieve the best video quality.
by Ande
Mon Oct 27, 2008 10:22 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 released!
Replies: 52
Views: 24168

I try to explain things, it may be a bit complicated. But TS uses SDL for its main graphics library. It can be used with or without OpenGL. In 2.0, SDL version is 1.2.13 which allows two alternative non-OpenGL graphics implementations to be used, windib (called SDL in graphics settings) and DirectDr...
by Ande
Mon Oct 27, 2008 1:16 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 released!
Replies: 52
Views: 24168

Re: Game runs slow

But why on my P4, using either SDL or DirectDraw the game runs very very slow (unplayable), when in TS 1.08 it was not the case. Are you using the same resolution in 2.0 and 1.0? In 2.0, the default resolution is the same as Windows resolution, in 1.0 the default was 640x480. DirectDraw should be a...
by Ande
Sat Oct 25, 2008 6:19 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 Beta
Replies: 225
Views: 54816

DirectDraw is jerky and unplayable and SDL is simply slow compared to the nice smooth movement of OpenGL, but the menus and the cars look correct while using them. Have you tried DirectDraw with Alpha Blending disabled? That should be as fast as OpenGL. The next thing to try would be SDL with much ...
by Ande
Fri Oct 24, 2008 7:15 am
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 released!
Replies: 52
Views: 24168

How does the game 'know' whether my track is one where multiple laps can be driven (connected track) or one with just a start and a finish in different places? Set track type to "Single Lap Track" in editor (this basically adds one line to the trk file and changes track hash) and now the last contr...
by Ande
Thu Oct 23, 2008 6:22 pm
Forum: General Discussion
Topic: Joystic support
Replies: 17
Views: 2944

Controls are always on/off so you don't get any advantage playing with a joystick. About the original question, I am not sure how different buttons work or don't work. You can test which buttons are recognized in controls settings.
by Ande
Thu Oct 23, 2008 2:13 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 released!
Replies: 52
Views: 24168

Turbo Sliders 2.0.0 released!

Turbo Sliders 2.0.0 is now officially released. Here are the download links: For Windows: Link 1: http://www.turbosliders.com/download.php?type=win Link 2: http://www.jollygoodgames.com/download/turbosliders.exe (edit by dede, some users have troubles with the first link) For Linux: http://www.turbo...
by Ande
Thu Oct 23, 2008 2:09 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 Beta
Replies: 225
Views: 54816

Download.com update takes too much time, so the game is just released today without using download.com yet. I open a new thread for this.
by Ande
Wed Oct 22, 2008 9:41 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 for Linux
Replies: 10
Views: 3194

As mentioned in the other thread, rc6 will be the final TS 2.0.0 version. I am hoping to make on "official" release real soon now but upgrading 1.0.8 servers to 2.0.0 is recommended already.
by Ande
Wed Oct 22, 2008 9:35 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 Beta
Replies: 225
Views: 54816

Just to let you know, the current rc6 is going to be the final 2.0.0 release. I am still waiting for download.com to update TS before making an "official" release. I don't know what's taking so long but I hope it will happen tomorrow. If there are 1.0.8 servers left, I recommend upgrading to 2.0.0. ...
by Ande
Tue Oct 21, 2008 10:55 am
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 Beta
Replies: 225
Views: 54816

Yes, as Tijny said, they are probably generated by C++ redistributable installer. Turbo Sliders 2.0 is built with Visual C++ 2008 and the official way to distribute programs made with it is to run redistributable installer. The idea is that instead of every program having the same DLL in their insta...
by Ande
Thu Oct 16, 2008 10:31 pm
Forum: General Discussion
Topic: post your firewallrouter problem here!!
Replies: 28
Views: 8109

Re: still having problems

Any suggestions why I can chat & download, but still states disconnected? Two kinds of network packets are used when playing Turbo Sliders: TCP and UDP packets. TCP is used in creating the initial connection and in packets that must not be lost, like user messages, race init requests, race start me...
by Ande
Tue Oct 14, 2008 8:22 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 Beta
Replies: 225
Views: 54816

Hi Ande. I´m having some weird colorproblems with the r6 beta. It runs absolutely smooth and everything, but have a look at this: http://imageshack.dk//viewimage.php?file=/imagesfree/TcZ12996.jpg http://imageshack.dk//viewimage.php?file=/imagesfree/nw911713.jpg Did try the game with the earlier rcs...
by Ande
Mon Oct 13, 2008 9:08 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 Beta
Replies: 225
Views: 54816

Editor always uses SDL graphics and SDL and OpenGL handle transparency in a slightly different way. I am not exactly sure how SDL internally does it but it uses colorkeying, meaning that color 0,0,0 is mapped to be transparent. Could it be that the transparent pixels in your image are not black? I m...
by Ande
Mon Oct 13, 2008 8:47 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 for Linux
Replies: 10
Views: 3194

Yes, those are good feature requests, I won't implement it them to 2.0.0 but maybe in the future... That Unknown macro message is rather ugly, too. Since it is only in log.txt when running an automatic server, maybe we have to live with it for now, I won't make a new build for that unless something ...
by Ande
Mon Oct 13, 2008 10:02 am
Forum: General Discussion
Topic: :? 2.0 'mod speedway needed' ?????????
Replies: 18
Views: 5909

Oh you already did it, that's great! :)

By the way, maybe it could be possible in the future to automatically switch mod when trying to connect a server that is using a mod that is not currently running but is installed. I need to consider this later...