Search found 216 matches
- Fri Sep 06, 2019 12:45 pm
- Forum: Cars
- Topic: CMI'Kart-125cc - old karts
- Replies: 11
- Views: 5273
Re: CMI'Kart-125cc - old karts
With the decline of TS players, I think we should preserve all this content on the internet archive or some place safe like that. for future memory so that it can be experienced years from now. what do you think? are there rights/permissions issues involved? I won't mind having them re-uploaded her...
- Mon Dec 03, 2018 4:10 am
- Forum: Cars
- Topic: Old F1 car - I'm looking for
- Replies: 9
- Views: 2667
Re: Old F1 car - I'm looking for
Hey guys, Me and a few friends have a really good memories of racing in some of polish first F1 TS leagues. Back then we used more "arcade" car than it is used today in your official f1 league. I cannot think how to correctly describe the car, but there were possibility of putting your own colors o...
- Mon Aug 13, 2018 4:54 am
- Forum: Suggestions
- Topic: Things that would be cool to see...
- Replies: 6
- Views: 4019
Re: Things that would be cool to see...
Ah, somekind of a "reference path", I see?Tijny wrote:Hmm, I just thought of a project that might not actually be completely impossible: take a track and a path that needs to be followed, and programmatically generate the AI data given a particular car's properties. Hmm²....
- Sat Aug 11, 2018 4:23 am
- Forum: Suggestions
- Topic: Things that would be cool to see...
- Replies: 6
- Views: 4019
Re: Things that would be cool to see...
I do think the default AI lines would result in a lesser time doing AI laps with different cars which might be a good idea IMO, but I might be the only one racing with different set of cars lol Or maybe I thought of this one: keep the AI lap function as usual but instead of having many laps for a pa...
- Sat Nov 11, 2017 12:00 pm
- Forum: Tools
- Topic: [Help] TS Race Result Processor
- Replies: 2
- Views: 969
Re: [Help] TS Race Result Processor
This should do the job! I'm gonna refine them from here. Thanks a lot!Tijny wrote:Some regex hocus pocus will do the job: https://ideone.com/VWW7mx
- Sat Nov 11, 2017 8:28 am
- Forum: Tools
- Topic: [Help] TS Race Result Processor
- Replies: 2
- Views: 969
[Help] TS Race Result Processor
Hi all! Actually I'm trying to make a web-based application that can read a race log and convert it to a "race result" thingy on web via php page a la the one used in the F1 World Championship (and to some extent GPOR.it's result uploader, which has been dead a long time ago) to kill my time but I c...
- Sat Nov 11, 2017 8:16 am
- Forum: Tools
- Topic: [Tool] 3D Replayer & Race Highlights Auto Videocutter
- Replies: 17
- Views: 3529
Re: [Tool] 3D Replayer & Race Highlights Auto Videocutter
Any new progress on this tool?
- Mon Jun 12, 2017 9:13 am
- Forum: Tools
- Topic: [Tool] 3D Replayer & Race Highlights Auto Videocutter
- Replies: 17
- Views: 3529
Re: [Tool] 3D Replayer & Race Highlights Auto Videocutter
So seeing the fifth video on the list, I presume that we can define 3D models for each tile, yes? And will viscosity effects, skidmarks, and tyremarks be reflected in the replayer as well?
- Fri May 26, 2017 12:55 pm
- Forum: Tracks
- Topic: My tracks for Turbo Sliders (W.I.P.)
- Replies: 30
- Views: 6334
Re: My tracks for Turbo Sliders - W.I.P.
Can't wait for the tracks!
- Wed May 10, 2017 10:46 am
- Forum: Tools
- Topic: [Tool] 3D Replayer & Race Highlights Auto Videocutter
- Replies: 17
- Views: 3529
Re: [Tool] 3D Replayer & Race Highlights Auto Videocutter
SUPERB!!!!
Can't wait for this one!
Can't wait for this one!
- Tue May 09, 2017 8:30 am
- Forum: Tools
- Topic: [Tool] 3D Replayer & Race Highlights Auto Videocutter
- Replies: 17
- Views: 3529
Re: [Tool] 3D Replayer & Race Highlights Auto Videocutter
HYPE!!!
So I guess it's possible to change the car's colors on the 3D model based on the player's colors then? Also, would it be possible to assign different 3D models for different players as well?
So I guess it's possible to change the car's colors on the 3D model based on the player's colors then? Also, would it be possible to assign different 3D models for different players as well?
- Fri Apr 14, 2017 12:32 pm
- Forum: Tools
- Topic: [Tool] 3D Replayer & Race Highlights Auto Videocutter
- Replies: 17
- Views: 3529
Re: [Tool] 3D Replayer & Race Highlights Auto Videocutter
OMG I'm looking forward to this! Looks great!
- Sun Jan 15, 2017 5:19 am
- Forum: General Discussion
- Topic: Where are touring cars + regular F1 car, etc?
- Replies: 1
- Views: 1052
Re: Where are touring cars + regular F1 car, etc?
I believe the old site of TS is still accessible here , there are lots of cars and tracks available for download (although some cars might have dead links), and F1SL's 2014 mod also come in handy (go here ). Also, I just happen to complete my new track Indianapolis as I write this post (you can get ...
- Sun Nov 27, 2016 4:30 pm
- Forum: General Discussion
- Topic: Telegram group
- Replies: 7
- Views: 3720
Re: Telegram group
I only use Whatsapp. I could join if the WA group is a thing!
I thought this is a great idea. Even if this game is dead. I still want to make stuffs for this game. Glad that we're gonna have a chat group for this game!
I thought this is a great idea. Even if this game is dead. I still want to make stuffs for this game. Glad that we're gonna have a chat group for this game!
- Tue Aug 16, 2016 4:09 am
- Forum: Bugs
- Topic: Registration fails when trying to input confirmation code
- Replies: 4
- Views: 2844
Re:
Well thx dede and Mikenike for the great help i 'll upload my cars but for tracks am just in the beginning process ( i try to find the correct resolution for a 1920/1080 monitor) and maybe i 'll make a photorealistic track like MRO or the one that i have seen on a fan's website from google map. So ...
- Thu May 26, 2016 2:22 pm
- Forum: Ad Rack
- Topic: My hobby project
- Replies: 7
- Views: 4117
Re: My hobby project
Nice one! I'd always wanted to make a TS clone too but more of a fusion between top down games I usually play in order to make up its weaknesses.
Any particular program you use to make this thing?
Looking forward for the next progress!
Any particular program you use to make this thing?
Looking forward for the next progress!
- Wed Jan 13, 2016 9:22 am
- Forum: Ad Rack
- Topic: [Project] Turbosliders Bots
- Replies: 72
- Views: 20195
Re: [Project] Turbosliders Bots
Any new progress? Just checking. 

- Fri Nov 27, 2015 8:52 am
- Forum: Suggestions
- Topic: TS Log Converter
- Replies: 1
- Views: 5966
TS Log Converter
Is it possible to have a TS Log Converter on the site just like what GPOR had?
In case you readers don't have an idea what it is, check it out here.
In case you readers don't have an idea what it is, check it out here.
- Wed Nov 25, 2015 2:26 am
- Forum: Cars
- Topic: Install Cars in MAC
- Replies: 2
- Views: 5392
Re: Install Cars in MAC
As far as I know the cars can be put to the "cars" folder where you installed the game.
Re: IziEditor
Forgot to say this. Wanted to tell you the following but never had time... - Editing StartDirection doesn't seem to save the track's StartDirection, even editing tracks with custom StartDirection parameter on iziEditor would delete the said parameter. - My suggestion is that there are shortcut butto...
- Sun Oct 18, 2015 4:32 am
- Forum: General Discussion
- Topic: Turbo Sliders - Further development
- Replies: 18
- Views: 5740
Re: Turbo Sliders - Further development
I don't see why this would be good. Same cars - different tyre wear and fuel consumption - doesn't make sense. In fact, you already have this feature implemented. Each driver already affects tyre wear and fuel consumption differently by his driving skill. Isn't that good enough? Well, it's a no-go ...
- Sat Oct 17, 2015 5:19 am
- Forum: General Discussion
- Topic: Turbo Sliders - Further development
- Replies: 18
- Views: 5740
Re: Turbo Sliders - Further development
Check out THIS POST . I believe that's not the case I'm having the aforementioned trouble with. The case is more like adding a car name (with similar properties) below the original car whose AI lines is defined for a track. Kinda like this... Lap Time 12835 Car 418ddbba 65aa3edd a91c2a86 b2b69bcd A...
- Thu Sep 24, 2015 4:25 am
- Forum: General Discussion
- Topic: Turbo Sliders - Further development
- Replies: 18
- Views: 5740
Re: Turbo Sliders - Further development
- The ability to define more than one car of the same car hash for AI lap files; I don't know if we have one in this current version because I can't seem to get it working. I think that's already possible. At least I've seen power79 giving suggestions about how to do it. Funny thing is that it wasn...
- Wed Sep 23, 2015 2:07 pm
- Forum: General Discussion
- Topic: Turbo Sliders - Further development
- Replies: 18
- Views: 5740
Re: Turbo Sliders - Further development
Here are some of my suggestions :D - Define AI personalities; AIs can have their pace, aggressiveness, and position defense defined for more "real" racing. - Day/Night cycle if possible; that means Jazzyclub's NightMod tiles would be an official tile for that matter - Minute-based race length; Once ...
- Tue Sep 01, 2015 12:05 am
- Forum: Cars
- Topic: How to set your custom player's colors!
- Replies: 7
- Views: 4828
Re: How to set your custom player's colors!
Awesome! Thank you very much! 
