Search found 462 matches

by Hengari
Sat Oct 08, 2011 3:26 pm
Forum: Tracks
Topic: Looking for a Matti track
Replies: 3
Views: 1585

Alkazam

Did some digging with find in my tracks folder and found this: http://sliderpoint.com/files/tracks/other/Alkazam.zip
by Hengari
Fri Aug 07, 2009 8:18 pm
Forum: General Discussion
Topic: TurboSliders.com Official Ranking Server (& DIT)
Replies: 9
Views: 2013

I stated several times that I'd gladly help if we used an existing core (such as an open-source CMS, I don't know which one but I'm sure it's worth investigating) and expanded on that. Okay then, let's talk about it. Last time you didn't listen to our suggestions and as little as I experimented wit...
by Hengari
Thu Apr 23, 2009 8:08 pm
Forum: Tracks
Topic: 0.86 Retro Trackpack
Replies: 5
Views: 1989

Re: 0.86 Retro Trackpack

Flexman wrote: gameplay should be the same
Yeah, it should but it just isn't. Whatever Ande says about the game mechanics haven't changed but there was noticeable difference on how the cars behaved on 1.0 and some more on 2.0.
by Hengari
Wed Apr 22, 2009 7:33 pm
Forum: Tracks
Topic: 0.86 Retro Trackpack
Replies: 5
Views: 1989

Re: 0.86 Retro Trackpack

I created a track pack with all the old tracks from Turbosliders 0.86 I still had on my computer. Quite a selection of tracks.. in bad and in good :D The trackmaking has come a long way since 1.0 was released. As all old timers know Turbo Sliders haven't been the same after 1.0 came and especially ...
by Hengari
Mon Apr 20, 2009 8:12 pm
Forum: General Discussion
Topic: Turbo Sliders - Mac version
Replies: 29
Views: 14133

I tried it too but didn't find the place where to install all the necessary runtime libraries.. so it didn't work for me. Hmm, I didn't do anything other than just install the Crossover Games and through it Turbo Sliders game and tada. There is a way to get OpenGL support for Darwine but it must be...
by Hengari
Sat Apr 18, 2009 9:49 am
Forum: General Discussion
Topic: Turbo Sliders - Mac version
Replies: 29
Views: 14133

You know.. I'm running Turbo Sliders 2.0.0 Windows version under Mac OSX Leopard through Wine with no problems. Oh yeah, that really works. I also got the sound. As I understand OpenGL would need Crossover -software which costs money. Although the performance could be better because the car movemen...
by Hengari
Mon Feb 02, 2009 6:36 pm
Forum: Ad Rack
Topic: buy a turbosliders server
Replies: 10
Views: 4021

dede wrote:Obviously ping is linked to server location and player location.
___
{o,o}
|)__)
-"-"-
O RLY?
by Hengari
Tue Jan 13, 2009 8:28 pm
Forum: Suggestions
Topic: Linux 64-bit binaries
Replies: 2
Views: 2182

I have used TS in 64bit Linux and wrote something about it, http://sliderpoint.com/ts-in-linux#64bit. Just some emulation libraries and your fine.

And I would like to have TS binaries for OS X or the source but you can't always get what you want :)
by Hengari
Fri Dec 12, 2008 5:28 pm
Forum: General Discussion
Topic: Turbo Sliders - Mac version
Replies: 29
Views: 14133

No news about the Mac version of Turbo Sliders?

Hmmm, I think that it could work also on OS X if Ande would compile the code on some other Unix-platform like FreeBSD or even on Darwin (the Unix behind OS X).

If I just had the source code so that I could (try to) compile it myself :)
by Hengari
Thu Dec 04, 2008 8:21 pm
Forum: Ad Rack
Topic: invent Racing [iR] team
Replies: 77
Views: 23542

iBlaze² wrote:therefore making the page more aesthetically pleasing :wink:
You must be kidding...
by Hengari
Wed Dec 03, 2008 5:04 pm
Forum: Ad Rack
Topic: invent Racing [iR] team
Replies: 77
Views: 23542

I've written up a new blog, 'iBlaze² on Nov 08's DIT'. You write a blog entry not a new blog. I've also revamped the home page slightly, adding a clock and filling the dead space with some fish that follow your cursor around You may think that adding flash elements to web pages is great but your wr...
by Hengari
Fri Nov 14, 2008 7:38 pm
Forum: Competitions
Topic: TurboSliders.com Newcomers Tournament
Replies: 22
Views: 3424

dede wrote:And it will be open to average players too.
Woo \o/
by Hengari
Wed Nov 12, 2008 6:20 pm
Forum: Competitions
Topic: GPOR.IT Server - Open Season "24/7"
Replies: 53
Views: 9574

dede wrote:Almost all players did that at least once in their TS career.
All the beefs.
by Hengari
Sun Nov 02, 2008 8:37 pm
Forum: Competitions
Topic: Dark International Tournament - November 2008
Replies: 28
Views: 5674

I liked better the Kobradog's Challenges (original dark tournament) where some of the drivers posted their times to the forum. Seeing some good times from others, and you where behind, you got more motivation to try harder.

Of course the DIT rules don't prohibit to post your times to the forum...
by Hengari
Mon Oct 27, 2008 8:41 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 released!
Replies: 52
Views: 23992

Jeffrey wrote:That SDL and DirectDraw are slow and unplayable.
So why not trying to use the OpenGL?
by Hengari
Mon Oct 27, 2008 8:34 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 released!
Replies: 52
Views: 23992

Jeffrey wrote:This is the scenario:
You didn't bother to read what Ande just wrote, eh? Try the 2.0.0 without the alpha blending. And using direct draw in 1.0.8 and 2.0.0 are obviously not comparable.
by Hengari
Sat Oct 25, 2008 11:08 am
Forum: General Discussion
Topic: Joystic support
Replies: 17
Views: 2874

I have to agree here with Mouse. Even though I don't have either of the wheels, but I've driven Prologue with G25 and Forza with MS wheel. Because X0 doesn't support any "real" driving feel, it makes Forza less of a good package than GT5&G25 combination. MS is peeing itself on a leg there. Yeah, un...
by Hengari
Sat Oct 25, 2008 8:28 am
Forum: General Discussion
Topic: Joystic support
Replies: 17
Views: 2874

Jarno wrote:Consoles sucks :S Nowadays games are so stupid because of consoles :S Good thing is that we have turbo sliders.
But think about how much more players would we get if Turbo Sliders would be available on Xbox Arcade or that PS3 thing (don't remember the name) :)
by Hengari
Fri Oct 24, 2008 8:43 pm
Forum: General Discussion
Topic: Joystic support
Replies: 17
Views: 2874

Offtopic follows: Does the 360 D-pad work good for you? Like spending money on batteries or recharge add-ons? D-pad, haven't had any problems with it. And the sixaxis runs on holy spirit, eh :) Oh, and, people can stop saying 360 has better games now, that ended some months ago. :wink: True, true, b...
by Hengari
Fri Oct 24, 2008 5:03 am
Forum: General Discussion
Topic: Joystic support
Replies: 17
Views: 2874

So Hengari and Janne, no one is getting an unfair advantage. :wink: Keypads just feel more natural for some people. Phew, I knew that people can't read between the lines. When I said that "it's cheating" I mean't that the game is made so that it isn't possible to use those analog controls like the ...
by Hengari
Thu Oct 23, 2008 3:36 pm
Forum: General Discussion
Topic: Joystic support
Replies: 17
Views: 2874

Re: Joystic support

Keppana wrote:I am testing Xbox 360 controller which is compatible with XP. Seems like digital buttons works, I wonder has it support for analog buttons. I would be happy to use triggers as acceleration/braking and tats for steering.
Analog buttons are cheating compared to playing with keyboard.
by Hengari
Sun Oct 12, 2008 12:53 am
Forum: General Discussion
Topic: Long time no see!
Replies: 11
Views: 1930

Re: Long time no see!

You know, I could create an alt-account on this forum, say "I'm a player who quit the game along time ago, no I'm back!" and ask for another key... :| I think that you always have to have some identifications that you have already bought the license and they just give you the same license. Although...
by Hengari
Sun Oct 12, 2008 12:49 am
Forum: General Discussion
Topic: Long time no see!
Replies: 11
Views: 1930

Just write an email to Jollygood games with proper information and I think that they will be able to resurrect your TS license.
by Hengari
Thu Oct 09, 2008 4:40 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 Beta
Replies: 225
Views: 54134

dede wrote:a linux version with static libraries.
Why do you need a version with static libraries?
by Hengari
Thu Oct 09, 2008 3:03 pm
Forum: General Discussion
Topic: Turbo Sliders 2.0.0 for Linux
Replies: 10
Views: 3119

Great! Both binaries run fine on my Gentoo desktop althought I did some symbolic linking with the libraries for the rc3-version. OpenGL gives me fps about 62 and SDL shows 111. With quick test I didn't notice any lagginess. Don't know about the audio, because I haven't used it for ages. About the Gl...