Search found 365 matches
- Sun Feb 17, 2019 1:32 pm
- Forum: Tracks
- Topic: Unreleased XB maps + iB_ForestRally-fix
- Replies: 1
- Views: 1304
Unreleased XB maps + iB_ForestRally-fix
Hi all, it's been a long time! :) Back in 2015/16 I had a bit of free time and was planning to resurrect the XBX tournament with a whole new set of XB maps. Obviously my free time quickly ran out and this never actually happened, however I had already created 6 new XB maps by that point. I'm not sur...
- Wed Mar 02, 2016 7:12 pm
- Forum: General Discussion
- Topic: Download TurboSliders 2.0.0
- Replies: 51
- Views: 85614
Re: Download TurboSliders 2.0.0
Hey toecutter. I remember you too from the old Terra demo server days. Sandslid, Minileap, Forestry, 8 laps with the default cars, although most of us always used the TSB-F2. Those servers aren't around anymore, but if I was you I'd join the Full Contact server - that's where most of the action happ...
- Sat Sep 26, 2015 5:22 pm
- Forum: General Discussion
- Topic: Turbo Sliders - Further development
- Replies: 18
- Views: 5748
Re: Turbo Sliders - Further development
- We will not have difference between dry and wet parts of track even we have it visually (on wet tracks). Yeah that's true. It wouldn't work nicely with those tracks that have already been designed as "wet", but my intention wasn't for changeable wet/dry sections of track, more for a simple weathe...
- Sat Sep 26, 2015 10:31 am
- Forum: General Discussion
- Topic: Turbo Sliders - Further development
- Replies: 18
- Views: 5748
Re: Turbo Sliders - Further development
I've had an idea for weather which should be easy enough to implement (but correct me if I'm wrong). We could have a new range of server commands that control weather (similar to how drafting works). The main command would be: /Weather 0|1 - this decides if weather is turned on/off If weather is on ...
- Sun Aug 30, 2015 4:30 pm
- Forum: General Discussion
- Topic: new lags?
- Replies: 5
- Views: 2568
Re: new lags?
I would say the most likely explanation is the increase in players. More and more frequently we're seeing 16+ players in the full contact server now and obviously with that increase in players comes a heavier load on the server. I'm also experiencing more lag recently, but it's almost exclusively wh...
- Tue Aug 25, 2015 6:06 pm
- Forum: Bugs
- Topic: Problems with the forum
- Replies: 7
- Views: 5504
Re: Problems with the forum
New forum bug with profile pictures. Check out Gzehoo's huge image on this thread > viewtopic.php?f=13&t=3139
Tested in Chrome, Firefox and IE11 and happens in all three.
Tested in Chrome, Firefox and IE11 and happens in all three.
- Mon Aug 24, 2015 6:57 pm
- Forum: General Discussion
- Topic: New Turbo Sliders website (2015)
- Replies: 128
- Views: 31578
Re: New Turbo Sliders website (2015)
Really nice job stummi (and Whip too). Thanks for all of the hard work you've put into this, awesome job so far! :mrgreen: Just one point I would like to raise: - As well as Whip's suggestion about number of new posts, can we have the Personal Messages section moved to the top of that column, above ...
- Wed Jul 29, 2015 6:41 pm
- Forum: General Discussion
- Topic: New Turbo Sliders website (2015)
- Replies: 128
- Views: 31578
Re: New Turbo Sliders website (2015)
Tested earlier and I can confirm it's working fine!stummihouse wrote:>> Will this feature accept unusual characters such as the ² in my nick?
Yes, i think. Just try!
1) Login on the new site with your forum credentials (user+pass)
2) Click My Account -> Edit
3) insert your(s) nickname(s)

- Wed Jul 29, 2015 6:39 pm
- Forum: General Discussion
- Topic: New teams application
- Replies: 3
- Views: 1763
Re: New teams application
We've been going nearly 7 years now so I guess we meet the criteria... invent Racing [iR]
- Wed Jul 29, 2015 6:26 am
- Forum: General Discussion
- Topic: New Turbo Sliders website (2015)
- Replies: 128
- Views: 31578
Re: New Turbo Sliders website (2015)
edit: "goal 1" done ( see demo here ): users have to insert their "in game nicks" on the site user page. Hi Stummi. Great work on the new website! I just have one small question about this (but an important one for me and maybe a few other players). Will this feature accept unusual characters such ...
- Wed Jul 01, 2015 10:37 am
- Forum: Competitions
- Topic: Full Contact Championship #1
- Replies: 325
- Views: 41915
Re: Full Contact Championship
Results and videos are uploaded. Blah, too bad that so many players didn't show up. Anyway, thanks for playing the championship and congratulations to winer. I'd like to join the similar cup organized by somebody else. :wink: Thanks for organising Whip. I've enjoyed it a lot. As I pointed out right...
- Sun Jun 21, 2015 8:41 pm
- Forum: Competitions
- Topic: Full Contact Championship #1
- Replies: 325
- Views: 41915
Re: Full Contact Championship
I probably won't be able to make the next one as I'm going to the Formula E race in London and doubt I'll be back in time.
Good luck everybody for the final though and thanks for organising this Whip. I've really enjoyed it.
Good luck everybody for the final though and thanks for organising this Whip. I've really enjoyed it.
- Sun Jun 21, 2015 3:31 pm
- Forum: Competitions
- Topic: Full Contact Championship #1
- Replies: 325
- Views: 41915
Re: Full Contact Championship
tonight is the next event? :lol: :?: Yep. Whiplash has already put this in the first post but just a reminder for noobs like me who can't tell the time, you can check what the current time is in CEST here . I'll make sure I'm there super early tonight so I have no chance of missing again :)
- Tue Jun 16, 2015 7:06 pm
- Forum: Competitions
- Topic: Full Contact Championship #1
- Replies: 325
- Views: 41915
Re: Full Contact Championship
Completely messed up the time for this tonight. Had 20:00 stuck in my head so naturally turned up at 20:00... only problem it was BST and not CEST. What a noob 

- Sun Jun 14, 2015 1:07 pm
- Forum: Ad Rack
- Topic: invent Racing [iR] team
- Replies: 77
- Views: 26269
Re: invent Racing [iR] team
We're not dead TS. We're very much alive and kicking. And we have our first new member in over 5 years.
Welcome to [iR] kikiriki.
Welcome to [iR] kikiriki.
- Tue Jun 09, 2015 9:42 pm
- Forum: Competitions
- Topic: Full Contact Championship #1
- Replies: 325
- Views: 41915
Re: Full Contact Championship
To all: All results and videos are updated in first post. And tell me what time and date you want for the next event. Thanks Whip. I have been very critical of some of your decisions in the past, but let me also be the first to say that I really enjoyed tonight's cup. The format is working very wel...
Re: IziEditor
Downloaded this tonight and spent the evening working on a track for my new project. Have to say, this is amazing T. Track editing is so much easier and quicker than with the default editor. I found myself getting a lot less frustrated and could do what I wanted with so much ease. Ability to zoom is...
- Mon Jun 01, 2015 4:34 pm
- Forum: Competitions
- Topic: Full Contact Championship #1
- Replies: 325
- Views: 41915
Re: Full Contact Championship
Ah that's a shame. I won't be able to make this one. Have fun though and I'll be back to kick some ass next roundWhiplash wrote:O.K., it will be Tuesday (tomorrow).

- Fri May 29, 2015 7:10 pm
- Forum: Cars
- Topic: Car description in game
- Replies: 4
- Views: 1525
Re: Car description in game
I think it's not a bug, but just a wrong logic that you expect from description 2 parameter. Basicaly, all you write for description will always be forced to be showed countiniously. 'description 2' just means that the game will find that countinious info inside of 2 text lines of .car file. So, 'd...
- Fri May 29, 2015 6:09 pm
- Forum: Cars
- Topic: Car description in game
- Replies: 4
- Views: 1525
Re: Car description in game
Ah ok. I never noticed that before today.
Changed the thread title (still worth keeping here though in case other people wonder the same thing).
Changed the thread title (still worth keeping here though in case other people wonder the same thing).
- Fri May 29, 2015 5:07 pm
- Forum: Cars
- Topic: Car description in game
- Replies: 4
- Views: 1525
Car description in game
Hello all. Not a big problem, but I'm not sure if this is a bug or if I'm just doing something wrong. It seems that when you set a car's description, it no longer writes them on the number of lines you specify in game. For example, using the following lines in the .car file: description 2 blah betab...
- Thu May 28, 2015 6:05 pm
- Forum: Competitions
- Topic: Full Contact Championship #1
- Replies: 325
- Views: 41915
Re: Full Contact Championship
Fuuuck, guys! Stupid provider fucked up Internet connection totally. I'll try to get it back until Friday, but there is a really good chance that I'll have to postpone the next FCC. Grrr! Seems somebody forgot to pay his bills. :p I wish T could run the next event instead of me. But, I guess it wou...
- Mon May 25, 2015 4:20 pm
- Forum: General Discussion
- Topic: Autoserver Hosting Thread
- Replies: 2
- Views: 1460
Re: Autoserver Hosting Thread
Thanks, that helps a lot.
- Mon May 25, 2015 1:37 pm
- Forum: General Discussion
- Topic: Autoserver Hosting Thread
- Replies: 2
- Views: 1460
Autoserver Hosting Thread
Hello all. I'm looking for somebody who has experience of hosting a Turbo Sliders autoserver, or at least a little bit of knowledge about it, to answer a few questions for me. Also making this into a general questions thread about hosting autoservers in case future players have queries. I have a few...
- Mon May 25, 2015 1:20 pm
- Forum: Competitions
- Topic: Full Contact Championship #1
- Replies: 325
- Views: 41915
Re: Full Contact Championship
You've participated in event , and you've got your points - just as all the others participants. Seems clear. Of course it's clear now that it's happened lol. It wasn't clear at the time and I still think it would've been better for me to just play in Division 2, take whatever points I achieve ther...