Search found 242 matches
- Sun Dec 21, 2008 11:56 am
- Forum: General Discussion
- Topic: Better "normal" servers with standard tiles
- Replies: 39
- Views: 6259
Re: Better "normal" servers with standard tiles
Yeah there are many tracks over 2 MBs... Not problem with fast connection but if you have slower connection, u won't get the track in time. Belive me, I have a fast connection. But TS is not sendng the data very quick especially if a race is going on currently. So it's definaltely not a problem wit...
- Mon Dec 08, 2008 2:43 pm
- Forum: General Discussion
- Topic: Better "normal" servers with standard tiles
- Replies: 39
- Views: 6259
- Mon Dec 08, 2008 1:47 pm
- Forum: General Discussion
- Topic: Better "normal" servers with standard tiles
- Replies: 39
- Views: 6259
Better "normal" servers with standard tiles
What TS 2.0 now needs is some normal servers that only use standard tiles. So that you can download the game and start playing. The problem is that this is not possible anymore since tracks got to huge. Last time we had to give up playing because every track took about 5 minutes to load. Of cource t...
- Mon Sep 15, 2008 3:46 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 57006
Also I tried 2.0 Rc3 on my Laptop (Genius Webgine, about 1 Mhz, Sis 630 Graphig). The Standard settings were far too slow so I changed it to 800x600, DirectX (I have 9.0c). Then I was not able to restart Turbosliders and had to copy the old INI back. I figured aut that changing to DirectX caused the...
- Mon Sep 15, 2008 12:40 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 57006
Allow ts through your firewall Software & if you use a router of somekind you need to forward ports 6654 and 6655. If you don't kow how, check out http://portforward.com/ The comuter is directly on the internet, no firewall. Hm. :( But it has 2 virtual network cards although the shown IP was the ri...
- Mon Sep 15, 2008 10:34 am
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 57006
Hmm... Strange. It seems to start turbosliders but the server is not reachable from outside. Ping just says ??? and I cannot connect. What's the problem there?kovalainen wrote:No Jazzyclub's Autoserver creator does work with 2.0 i tried it last week.
I also tried to switch the firewall off, same problem.
- Mon Sep 15, 2008 8:55 am
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 57006
- Mon Sep 08, 2008 7:26 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 57006
Hmm.. I wished the tiles were less sticky. It would be a really nice improvement for 2.0 to make the behaviour a little bit better so that you somehow bump away from the objects but cannot get stuck to the pixels. That was something I really didn't like in 1.x. In 0.x it was the same but at least ob...
- Thu Jun 28, 2007 10:47 pm
- Forum: Suggestions
- Topic: Popup cup reminder
- Replies: 4
- Views: 2887
- Thu Jun 28, 2007 10:30 pm
- Forum: Suggestions
- Topic: Popup cup reminder
- Replies: 4
- Views: 2887
Popup cup reminder
Hi! Fine to see that there are full cups now! Dede always tells me when there is something happening, but I think maybe it's useful to create a small "cup reminder". A little program in the task bar that gives you a note when there is a cup going on you like. For example you select "Race, Xbumz" and...
- Fri Dec 08, 2006 6:30 pm
- Forum: General Discussion
- Topic: night mod
- Replies: 82
- Views: 25583
- Fri Dec 08, 2006 5:38 pm
- Forum: General Discussion
- Topic: night mod
- Replies: 82
- Views: 25583
Ok Flexman.. I'm going to kill all servers and leave only one: LAPWANKING 200 LAPS - EASYSLIDER ONLY In this way players won't have choice: they must play there. Let's see if it works. No that doesnt work. It's not attractive for players who just pop in and drive. Fun Tracks, 4 Laps, 20 Races. That...
- Fri Dec 08, 2006 5:25 pm
- Forum: General Discussion
- Topic: night mod
- Replies: 82
- Views: 25583
Well, these stupid discussions always start because there are too few players. I personally do not like most of Jazzys ideas of the game (except his great rallye cars which make big tracks less boring), but on the other side they might not harm the game either. And if there were more players there w...
- Fri Dec 08, 2006 4:52 pm
- Forum: General Discussion
- Topic: night mod
- Replies: 82
- Views: 25583
So the question is, since we cannot bring new players, why are we told wrong by making mods? The problem here is that unless there are more players, there should not be so many possibilities. Just one server per continent should do it. And this server should be with standard tiles and cars to keep ...
- Fri Dec 08, 2006 4:22 pm
- Forum: General Discussion
- Topic: night mod
- Replies: 82
- Views: 25583
- Fri Dec 08, 2006 3:36 pm
- Forum: General Discussion
- Topic: night mod
- Replies: 82
- Views: 25583
- Fri Dec 08, 2006 3:04 pm
- Forum: General Discussion
- Topic: night mod
- Replies: 82
- Views: 25583
why mini racing online having a horrible engine game have a lot of players? the reason was: simplicity of the game with graphics improved Why don't you just play Mini Racing Online then instead trying to make Turbosliders a clone of this? The players who write here that 1.0 is sooo much better have...
- Fri Dec 08, 2006 1:53 pm
- Forum: General Discussion
- Topic: night mod
- Replies: 82
- Views: 25583
I have played 0.86b. v1.0x provides me not one necessary feature over 0.86b. I would be perfectly happy with 0.86b. The players who write here that 1.0 is sooo much better have a) never played the old version with full servers and/or b) confused this game with a racing simulation and therefore are ...
- Fri Dec 08, 2006 1:05 pm
- Forum: General Discussion
- Topic: night mod
- Replies: 82
- Views: 25583
When I play 0.86 tracks at these days graphics feels quite crappy compared to 1.00. At least parts were not so sticky in 0.86. So if you have the new Tiles in 1.x you'd also need a new crash behaviour. BTW: If it's about the graphic: No problem we can use 0.86 with 1.0 tiles and have an unlimited 1...
- Fri Dec 08, 2006 12:53 pm
- Forum: General Discussion
- Topic: night mod
- Replies: 82
- Views: 25583
Re: Some thoughts
Jazzy's night mod just adds a feature to TS, that can be used in some fun tournament. But we don't need new features, we just need new players. Or old players back, whatever... And we also don't need tournaments, we need the state again where you just can pop in and drive against 15 others. But Tur...
- Thu Jul 20, 2006 1:35 pm
- Forum: General Discussion
- Topic: Does JollyGoodGames care about this game at all?
- Replies: 20
- Views: 7435
- Wed Jun 14, 2006 7:59 am
- Forum: General Discussion
- Topic: Advertising Strategy
- Replies: 27
- Views: 9998
Yes that was what brought me back to turbo sliders again. I personally don't like the small tracks and the 5 cars which come with the game. I think that also shows that something is wrong with the marketing. Turbosliders had enough players who enjoyed small tracks, short races and the standard cars...
- Mon Jun 12, 2006 10:24 pm
- Forum: General Discussion
- Topic: Advertising Strategy
- Replies: 27
- Views: 9998
Most of the people who buy the full version have played the demo for a while. That means they have thought it through and do not buy it spontaneously. That pay by phone does sound interesting, but i doubt it would increase sales much. That was just my idea about paying. Still the most important thi...
- Mon Jun 12, 2006 10:12 am
- Forum: General Discussion
- Topic: Advertising Strategy
- Replies: 27
- Views: 9998
We've tried $12.95 price point. No significant difference in sales. It seems those who are willing to pay will be ok with $19.95 Maybe you'd try $9.95, it sound less. ;-) Another thing is the payment: None of my friends has a credit card, also most people are too lazy for doing bank transmissions a...
- Wed Jun 07, 2006 10:51 pm
- Forum: General Discussion
- Topic: Advertising Strategy
- Replies: 27
- Views: 9998
Re: Advertising Strategy
Question #2: What do you want changed about the DEMO MODE specifically? The list dede wrote was very good. Especially: - permission to drive at all tracks and servers (if server is full, demo players are kicked or switched as spectators when a full player joins) - no permission to build tracks (& t...