Search found 404 matches

by power79
Wed Jun 14, 2017 7:37 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

Small update:

- Sand Bunker algorithm improved (Certain type of curves bugs them little but those should be easy to fix manually)
- Last kerb stripe should now have correct size
- Trees scattered slightly more naturally around the track

F1TGen.zip
by power79
Tue Jun 13, 2017 12:28 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

Ok, Ok, I think I got it now. You just have to be patient with me, Whip. (And draw some pictures) :) It's not perfect as in very tight curves kerbs get buggy (mostly issue in complex tracks I think), but it should be close what you are looking for. F1TGen.zip And if you really have difficulty to get...
by power79
Mon Jun 12, 2017 5:39 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

If I understood you correctly then what you want is every curve to start and end with little bit of straight? That's tricky to get just right but maybe this is at least more like what you are looking for: F1TGen.zip I can try to improve it but If this was not what you meant then you have to explain ...
by power79
Mon Jun 12, 2017 4:19 am
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

I changed track algorithm quite a lot and now curves should have more variety. So I would really like to get your comments this time. Just remember that this tool is meant to mass produce random tracks so even if only 1 of 20 tracks has a shape you like I think that's enough. Just a track shape upda...
by power79
Thu Jun 08, 2017 6:06 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

Another road shape update. I tried to change road making more to Tijny's liking. Tell me your opinion and keep guiding me to right direction. I am really bad at figuring out what is good track and what's not. Other changes: - Small changes to sand bunker algorithm - Some bug fixes (let me know if yo...
by power79
Wed Jun 07, 2017 5:27 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

And question: is that track loading errors supposed to happen? (Loading track pattern. Track pattern not found: building track pattern; and then: Warning: invalid track checksum. Track records may not work properly) My tool doesn't create hash or track pattern. You have to open track in editor and ...
by power79
Tue Jun 06, 2017 9:58 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

New update: - Now tracks should not have any big failures (loops,overlapping roads,road going outside of screen). - Using Tijny's distance signs. - New option: You can have sand bunkers either outside or inside of (tight) corners - Trees. Lots of trees. F1TGen.zip I kind of wish there was a bit more...
by power79
Tue Jun 06, 2017 6:25 am
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

Looking good! A minor point of critique is that it's putting the obstacles way too close to the track in the faster turns. If you copied that style from Whip's tracks, don't, because it was bad there too. :) I moved those obstacles a bit further from the road. edit: Oh, and I found a bug: in the ge...
by power79
Mon Jun 05, 2017 3:37 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

- Fix the IsWall terrains to have 0 rotation (trees, those fence circles, houses etc.). They don't match well with cars if they're rotated differently than 0. - From another side, you can make those sand terrain circles to be rotated randomly each. That will make transition between them more smooth...
by power79
Mon Jun 05, 2017 7:30 am
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

Now tracks have simple corner obstacles and control points are also created. I am not a real trackmaker so just throw some suggestions. But not anything too complicated, please. I know that Whiplash wants sand bunkers outside of corners instead of inside so I add that variety sometime later. Next ch...
by power79
Fri Jun 02, 2017 8:05 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

Ok, I improved track creation again a little bit. It's not great but it started to get too complicated and whenever I solved one problem new one popped up. So it is what it is for now. I rather do polishing stuff later when I have implemented all main features for the tool. And it's never going to l...
by power79
Thu Jun 01, 2017 4:35 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

- Track shape smoothness. Very often track looks like somebody badly constructed it in some parts. Some small unnecessary turns look more like a design fails than a planned curves. I made two images for you with examples HERE . I wish you could somehow make those disappear. Yes, I am investigating ...
by power79
Thu Jun 01, 2017 2:00 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

Great job Power! Also, how hard it will be to generate the so called ' fun tracks', those short and wacky tracks we usually see on FC? My algorithm doesn't make intersections so that already limits FC track making a lot. Other than that I am not sure, but I have enough work with this F1 one for now...
by power79
Wed May 31, 2017 6:54 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

Next patch is up. Kerb editing: 1. "track_trackname.tda" and "kerbs_trackname.txt" files are now created with the track. 2. You can edit kerbs from "kerbs_trackname.txt" (format: kerb id|side|starting point|length|). 3. After editing use "Load Track" button to load "track_trackname.tda" file. 4. Aft...
by power79
Mon May 29, 2017 10:57 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

Ok, now that was a lot of suggestions, thanks Mike and Whip. I start working those in some random order. Progress will probably be slower from now on, though. Many of those suggestions might seem simple on paper but solving them require quite a lot of thinking. And oh yeah, I have to do that kerb ed...
by power79
Mon May 29, 2017 6:36 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

New version is up: -Improved track and kerb algorithms -You can now choose if you want kerbs/pit (pit road is over simplified but at least its there) -Other options are also implemented (if you choose multiple from one category then option is randomly selected): -Background can now be grass/sand/sno...
by power79
Sat May 27, 2017 2:35 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

Re: [Tool] F1(4K) Track Generator (WIP)

Oh, I didn't know such a crazy shit is possible! :shock: Sure, kerbs are a bit out of place sometimes, but if you manage to fix that, it will be very useful thing already. I wonder if you could let us define each kerb position manually, because that's probably the only way to have them placed perfe...
by power79
Fri May 26, 2017 10:13 pm
Forum: Tools
Topic: [Tool] F1(4K) Track Generator (WIP)
Replies: 42
Views: 7911

[Tool] F1(4K) Track Generator (WIP)

We haven't heard from Mike and his replayer tool in a while so I guess I give you some news of my project. It is heavily work in progress so don't expect much. I don't know how much time I have for development but you guys could give me some feedback whether this is something you could have use for ...
by power79
Tue May 09, 2017 5:17 am
Forum: Competitions
Topic: Formula 1 World Championship #1
Replies: 516
Views: 50202

Re: Formula 1 World Championship #1

Race Stats(Div 2):
Race Stats(Flakemoore Div 2)

Damage Report(Div 2):
Damage Report(Flakemoore Div 2)

Overtake list(Div 2):
Overtake List(Flakemoore Div 2)

Blue Flags(Div 2):
Blue Flags(Flakemoore Div 2)
by power79
Mon May 08, 2017 12:00 am
Forum: Competitions
Topic: Formula 1 World Championship #1
Replies: 516
Views: 50202

Re: Formula 1 World Championship #1

Race Stats: Race Stats(Flakemoore) Damage Report: Damage Report(Flakemoore) Overtake list: Overtake List(Flakemoore) Blue Flags: Blue Flags(Flakemoore) Competition was great. I just hope that I would have learned to drive decent first lap or even first corner at some point. Again tonight at start wh...
by power79
Sun May 07, 2017 6:45 am
Forum: Competitions
Topic: Formula 1 World Championship #1
Replies: 516
Views: 50202

Re: Formula 1 World Championship #1

One more update. No comments for last post but looking at the many improvements done in qualification maybe these did help at least someone. Flakemoore Top-3 Merged video: Flakemoore_Top3.tsr [x] Mike Nike 1:20.482 Tinjowitsu-san 1:20.492 [+] Badeend 1:20.636 ----------------------------------------...
by power79
Fri May 05, 2017 6:20 pm
Forum: Competitions
Topic: Formula 1 World Championship #1
Replies: 516
Views: 50202

Re: Formula 1 World Championship #1

Updated Flakemoore Top-3 Merged video: Flakemoore_Top3.tsr Tinjowitsu-san 1:20.492 [x] Mike Nike 1:20.661 Godlike Jurgen 1:20.797 Poor Jurgen was almost in record pace until getting wide in two corners at the last sector. ------------------------------------------------------------------------------...
by power79
Tue May 02, 2017 10:24 am
Forum: Competitions
Topic: Formula 1 World Championship #1
Replies: 516
Views: 50202

Re: Formula 1 World Championship #1

Unfortunately my screen froze in the first corner again :x :x :x and i had, like about 5sec or so, time to analyze my approach to the first corner. :D :D This is, i think, my fifth consecutive race in DIV1 that i got hit in the face by lag in the first corner of the race. Im getting used to it to t...
by power79
Tue May 02, 2017 9:43 am
Forum: Competitions
Topic: Formula 1 World Championship #1
Replies: 516
Views: 50202

Re: Formula 1 World Championship #1

Nice. As I suspected when I watched the videos last night, we are not close to the limit yet; combining the best elements of those 3 laps could lead to a 1:20.4 or perhaps even faster. So Mike, you know what to do! I do checkpoint analysis to improve my own driving and taking all laps that I have f...
by power79
Tue May 02, 2017 7:57 am
Forum: Competitions
Topic: Formula 1 World Championship #1
Replies: 516
Views: 50202

Re: Formula 1 World Championship #1

Flakemoore Top-3 Merged video:
Flakemoore_Top3.tsr
Tinjowitsu-san 1:20.722
[x] Mike Nike 1:20.761
[+] Badeend 1:20.912