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Tracks - Making your own tracks with the editor

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Whiplash

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PostSun Aug 07, 2011 10:25 am

Kuukkeli wrote:And if you could read a bit sharper, i mean that checkpoint doesn't save when i've made them...

Hmm, weird. I never had that problem. Are you sure you saved track with F6 after you made checkpoints?
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Kuukkeli

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PostSun Aug 07, 2011 10:28 am

Yes I am sure
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Tijny

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PostSun Aug 07, 2011 10:38 am

That's quite odd indeed. I may have an idea as to what the problem might be, but I need to see the part of the .trk file that defines control points, and everything before that. So, can you post those lines here?
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Kuukkeli

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PostSun Aug 07, 2011 11:17 am

Tijny wrote:That's quite odd indeed. I may have an idea as to what the problem might be, but I need to see the part of the .trk file that defines control points, and everything before that. So, can you post those lines here?


Sure i can, what you just want see? Picsfrom editor about lines and gamepic? and .trk filestuff?
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Kuukkeli

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PostSun Aug 07, 2011 11:52 am

Del wrote:
Kuukkeli wrote:
Tijny wrote:That's quite odd indeed. I may have an idea as to what the problem might be, but I need to see the part of the .trk file that defines control points, and everything before that. So, can you post those lines here?


Sure i can, what you just want see? Picsfrom editor about lines and gamepic? and .trk filestuff?
Everything before the first End of the .trk. And I guess you wouldn't have added some start positions but not all 20? I guess not as you mentioned the starting grid.


First end of .trk??? And now i can say that i don't get very well what you mean?
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Tijny

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PostSun Aug 07, 2011 11:55 am

I thought I was pretty clear. Open your track file in notepad, then copy everything from the top up to and including the "ControlPoints x" line.
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Kuukkeli

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PostSun Aug 07, 2011 12:08 pm

Okay, here it is:

# This is a Turbo Sliders track file
# Do not change the order of the following lines!
Size td 6 1280 800
Hash 540f8ae6 891873b8 216631b5 3d2cd4e6
Maker Kuukkeli
FormatVersion 2
Pattern Ku_K2Ring-pat.png
Include tiles2.til
TileDefinition racing-tiles-pat_hg.png racing-tiles-img_hg.png
#finish-bridge by Bigcarva
Tile 5301 299 300 112 11 542 588 224 22
Tile 3301 280 320 141 20 504 629 282 40

#iron-bridge by Jazzyclub
Tile 3302 97 1 26 188 200 1 52 376
Tile 5302 147 20 18 151 267 37 36 302

#sponsor-bridge by Jazzyclub
Tile 3303 186 20 50 138 346 45 100 276
Tile 5303 297 187 94 32 302 592 188 64

#people-bridge by Dby
Tile 3304 2 1 60 165 0 0 120 330
Tile 5304 63 2 22 127 126 0 44 254

#trees by Bigcarva
Tile 3311 162 184 40 40 354 334 80 80
Tile 3312 130 194 34 33 275 345 68 66

#palms by Jazzyclub
Tile 3313 232 187 49 49 444 326 98 98
Tile 3314 232 236 41 42 444 424 82 84
Tile 3315 232 280 32 32 444 510 64 64

#fences by Bigcarva
Tile 3321 37 275 6 28 132 512 12 56
Tile 3322 49 275 6 44 150 512 12 88
Tile 3323 37 275 6 13 132 571 12 26

#fences by Jazzyclub
Tile 3324 38 230 4 28 122 430 8 56
Tile 3325 45 230 6 32 136 430 12 64
Tile 3326 51 230 6 27 148 430 12 54
Tile 3327 51 230 6 9 148 447 12 18
Tile 3328 51 230 6 9 148 464 12 18

#stand by Bigcarva
Tile 3331 319 106 110 73 572 168 220 146
Tile 3332 445 183 73 110 802 360 146 220
#curve-stand by Bigcarva
Tile 3333 271 10 168 80 458 7 336 160
Tile 3334 445 5 80 168 794 5 160 336

#finish by ?
Tile 3341 278 116 5 33 479 184 10 66

#100-200-300 by Bigcarva
Tile 3342 291 128 12 6 539 274 24 12
Tile 3343 291 128 12 6 539 286 24 12
Tile 3344 291 128 12 6 539 298 24 12

#ads
Tile 3351 283 115 34 6 495 185 68 12
Tile 3352 283 115 34 6 495 199 68 12
Tile 3353 283 115 34 6 495 213 68 12
Tile 3354 283 115 34 6 495 226 68 12
Tile 3355 283 115 34 6 495 239 68 12
Tile 3356 283 115 34 6 495 253 68 12

#ts-ad by Dby
Tile 3357 7 232 8 100 11 431 16 200
Tile 3358 7 232 8 100 41 431 16 200

#jollydoog-ad by Dby
Tile 3361 20 232 8 84 71 431 16 168
Tile 3362 20 232 8 84 96 431 16 168

#pitstop by Bigcarva
Tile 5305 296 188 122 83 548 328 244 166
Tile 3371 296 270 122 20 548 502 244 40

#tyres by Jazzyclub
Tile 3381 215 235 8 8 416 431 16 16
Tile 3382 215 243 8 8 416 446 16 16
Tile 3383 215 251 8 8 416 463 16 16
Tile 3384 215 259 8 8 416 479 16 16
Tile 3385 215 267 8 8 416 494 16 16
Tile 3386 215 275 8 8 416 511 16 16

#people by Dby
Tile 3391 118 235 8 9 240 431 16 18
Tile 3392 118 235 8 9 240 452 16 18
Tile 3393 118 235 8 9 240 470 16 18
Tile 3394 118 235 8 9 240 487 16 18
Tile 3395 118 235 8 9 240 505 16 18
Tile 3396 118 235 8 9 240 524 16 18
Tile 3397 118 235 8 9 240 542 16 18
Tile 3398 135 234 22 67 267 431 44 134

#umbrella-normal by Jazzyclub
Tile 3401 170 232 20 20 328 426 40 40
Tile 3402 170 252 20 20 328 466 40 40
Tile 3403 170 270 20 20 328 506 40 40
Tile 3404 170 290 20 20 328 546 40 40
#umbrella-striped by Jazzyclub
Tile 3405 192 232 20 20 368 426 40 40
Tile 3406 192 252 20 20 368 466 40 40
Tile 3407 192 270 20 20 368 505 40 40
Tile 3408 192 290 20 20 368 546 40 40

#shelter by Jazzyclub
Tile 3411 92 195 29 29 131 350 58 58

#shelter by Sativa
Tile 3412 7 191 56 31 10 348 112 62

#blue-shelter by Jazzyclub
Tile 5306 159 316 64 20 156 634 128 40

#undercross by Jazzyclub
Tile 3414 88 312 24 24 184 580 48 48
Tile 3415 113 312 24 24 235 580 48 48

#dock by Jazzyclub
Tile 3416 88 234 22 70 185 431 44 140

#boat by ?
Tile 3417 90 234 8 18 418 544 16 36
End

TileGroup 3329 3
A 3325 0 0 0
A 3325 0 31 0
A 3325 0 63 0
End

TileGroup 3330 5
A 3325 0 0 0
A 3325 0 31 0
A 3325 0 62 0
A 3325 0 93 0
A 3325 0 124 0
End

TileGroup 3399 2
A 3398 0 0 0
A 3398 22 0 0
End

TileGroup 3320 2
A 3322 0 0 0
A 3322 0 43 0
End
TileDefinition ts_cars_v2_hg-pat.png ts_cars_v2_hg-img.png
Tile 3110 5 5 13 13 10 10 26 26
Tile 3111 5 20 12 13 10 40 24 26
Tile 3112 5 35 11 16 10 70 22 32
Tile 3113 5 55 13 13 10 110 26 26
Tile 3114 5 70 13 14 10 140 26 28

Tile 3115 5 5 13 13 40 10 26 26
Tile 3116 20 20 10 15 40 40 20 30
Tile 3117 20 35 11 17 40 70 22 34
Tile 3118 5 55 13 13 40 110 26 26
Tile 3119 5 20 12 13 40 140 24 26

Tile 3120 5 5 13 13 90 10 26 26
Tile 3121 5 20 12 13 90 40 24 26
Tile 3122 5 35 11 15 90 70 22 30
Tile 3123 5 55 13 13 90 110 26 26
Tile 3124 5 70 13 14 90 140 26 28

Tile 3125 5 5 13 13 120 10 26 26
Tile 3126 20 20 10 15 120 40 20 30
Tile 3127 20 35 11 17 120 70 22 34
Tile 3128 5 55 13 13 120 110 26 26
Tile 3129 5 20 12 13 120 140 24 26

Tile 3130 5 5 13 13 10 190 26 26
Tile 3131 5 20 12 13 10 220 24 26
Tile 3132 5 35 11 16 10 250 22 32
Tile 3133 5 55 13 13 10 290 26 26
Tile 3134 5 70 13 14 10 320 26 28

Tile 3135 5 5 13 13 40 190 26 26
Tile 3136 20 20 10 15 40 220 20 30
Tile 3137 20 35 11 17 40 250 22 34
Tile 3138 5 55 13 13 40 290 26 26
Tile 3139 5 20 12 13 40 320 24 26

Tile 3140 5 5 13 13 90 190 26 26
Tile 3141 5 20 12 13 90 220 24 26
Tile 3142 5 35 11 16 90 250 22 32
Tile 3143 5 55 13 13 90 290 26 26
Tile 3144 5 70 13 14 90 320 26 28

Tile 3145 5 5 13 13 120 190 26 26
Tile 3146 20 20 10 15 120 220 20 30
Tile 3147 20 35 11 17 120 250 22 34
Tile 3148 5 20 12 13 120 290 24 26
Tile 3149 5 20 12 13 120 320 24 26
ControlPoints 7
Point 360 673 69 0
Point 201 573 101 1
Point 300 422 149 1
Point 605 462 101 0
Point 1161 635 102 1
Point 9 151 93 1
Point 83 294 118 1
End
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Tijny

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PostSun Aug 07, 2011 12:14 pm

Ah yes, just as I thought. There's an 'End' missing right before the ControlPoints line.
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Kuukkeli

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PostSun Aug 07, 2011 12:41 pm

Thanks about helping and sorry that i was a bit diffiult for giving help :oops:
But now it works, thanks guys :)
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Kuukkeli

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PostTue Aug 16, 2011 9:49 am

Hello again, sorry that i bother you guys D: .

Well, i'm making track again, and at this time track will have other complexes too, like west/east/mini etc... but how can i edit the "original" track, that i can have that east/west etc complexes to game that they will not overwrite origial track's .trk file. I remember that Hengari's have some track which have east/west complexes...

Sorry a bit bad english, hopefully you understand which i try to explain/ask. And thanks already for help...
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Kuukkeli

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PostTue Aug 16, 2011 11:28 am

What kind of problems? And what about -pat file?
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Tijny

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PostTue Aug 16, 2011 12:45 pm

Del wrote:You'll get an error message every time you load the track and the -pat can be the same for all. Just load each of the tracks in the editor and edit the control points and starting positions.
After saving a track in the editor, any checksum errors will be resolved and a new pattern file will be generated. So basically all you need to do is copy the original track, make any necessary changes such as control points etc, and save it in the editor. It's that simple - if you know how to copy a file in Windows you can do this too.
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Kuukkeli

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PostMon Sep 12, 2011 6:27 am

Hello again :oops: .

Well, my problem is now uploading, why that searcher doesn't find my .zip/.rar file to upload? This problem came now and other tracks that did find without problem?
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