Full Contact Championship #1

Talk it up about competitions, cups, races, and tournaments.

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Enrico Papi
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Re: Full Contact Championship

Post by Enrico Papi » Fri May 22, 2015 1:46 pm

ok then add him :)

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Whiplash
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Re: Full Contact Championship

Post by Whiplash » Fri May 22, 2015 2:30 pm

O.K., rules are changed as Jan suggested. Also, border for qualification to DIVISION 1 has moved up because of increased number of subscriptions. Read all in the first post.

P.S.
Can someone make a FCC logo that I can use for home page tournament announcing? :wink:

Alex Novo
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Re: Full Contact Championship

Post by Alex Novo » Sat May 23, 2015 9:44 am

Yesterday we were 15 on FC and i saw that we were so much on tracks with crossings and it was a madness, the tracks of the FCC could be normal tracks?

Jurgen-NL
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Re: Full Contact Championship

Post by Jurgen-NL » Sat May 23, 2015 9:59 am

alex alex alex

pls dont cry :lol:
Dont beg for things do it yourself or else you wont get anything!!

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Whiplash
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Re: Full Contact Championship

Post by Whiplash » Sat May 23, 2015 10:36 am

Alex Novo wrote:Yesterday we were 15 on FC and i saw that we were so much on tracks with crossings and it was a madness, the tracks of the FCC could be normal tracks?
Well, yeah, some of those tracks can be really annoying. But I still think there is a good balance now on FC since we already removed many stupid (random) tracks from that server and added many "normal" ones.

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Jan
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Re: Full Contact Championship

Post by Jan » Sat May 23, 2015 11:05 am

Alex Novo wrote:Yesterday we were 15 on FC and i saw that we were so much on tracks with crossings and it was a madness, the tracks of the FCC could be normal tracks?
It's because for most players madness is fun, and that's the spirit of Full Contact. If you ask me, there's too many "normal" tracks and not enough crazy ones. I think the current mix is a pretty good compromise to suit everyone's needs, though.

xzeal
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Re: Full Contact Championship

Post by xzeal » Sat May 23, 2015 11:36 am

Whiplash wrote:
Alex Novo wrote:we already removed many stupid (random) tracks from that server and added many "normal" ones.
BOOOOO!!!!!!! You removed Full contact tracks and replaced them with boring ones,

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Oompa
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Re: Full Contact Championship

Post by Oompa » Sat May 23, 2015 1:03 pm

Hi!

I will be joining on Sunday. Different computer, but count me in please :)

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Oompa
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Re: Full Contact Championship

Post by Oompa » Sat May 23, 2015 1:10 pm

I am totally agree with Xzeal. You can't go out removing the tracks at whim.

Why don't we use the tracks we always use, instead of wankers selecting the ones they're good at? ;)

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Whiplash
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Re: Full Contact Championship

Post by Whiplash » Sat May 23, 2015 1:20 pm

xzeal wrote:BOOOOO!!!!!!! You removed Full contact tracks and replaced them with boring ones,
Oompa wrote:I am totally agree with Xzeal. You can't go out removing the tracks at whim. Why don't we use the tracks we always use, instead of wankers selecting the ones they're good at? ;)
Maybe we got miss-understood. I didn't delete any track that we already play these last 2 years. But, long time ago we deleted most of those stupid random tracks and added some "normal" ones. If you miss some of those old stupid tracks, I'm so curious to see which ones?
Maybe this one???

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Re: Full Contact Championship

Post by Alex Novo » Sat May 23, 2015 2:24 pm

Oompa wrote:I am totally agree with Xzeal. You can't go out removing the tracks at whim.

Why don't we use the tracks we always use, instead of wankers selecting the ones they're good at? ;)
If you aren't fast on normal tracks, there isn't our problem, I hate stupid tracks because if we are 20 people its imposible to drive and you will be always crashing with other. I think with difficult tracks not normal.. could be possible to drive at least but.. why we need to have tracks with crosses? they are so STUPID

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Oompa
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Re: Full Contact Championship

Post by Oompa » Sat May 23, 2015 2:31 pm

Because its part of the game.
Alex Novo wrote:f you aren't fast on normal tracks, there isn't our problem, I hate stupid tracks because if we are 20 people its imposible to drive and you will be always crashing with other.
Lets turn that idiotic statement around and say: If you aren't fast on hectic tracks, there isn't our problem. You can drive around crashing people. Some are really good at that. Sig, for instance. It adds to the fun.

And now lets not imagine that you'll win on 'normal' tracks ;)

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Oompa
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Re: Full Contact Championship

Post by Oompa » Sat May 23, 2015 2:31 pm

[quote="Whiplash"Maybe this one???[/quote]

Looks fantastic. Never played that :)

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Whiplash
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Re: Full Contact Championship

Post by Whiplash » Sat May 23, 2015 2:51 pm

Oompa wrote:Looks fantastic. Never played that :)
Download and try it then. We've been enjoying that track for years. :?

xzeal
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Re: Full Contact Championship

Post by xzeal » Sat May 23, 2015 3:20 pm

That was a good "lets take it easy and enjoy the madness for a race" track.

max tre
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Re: Full Contact Championship

Post by max tre » Sat May 23, 2015 7:45 pm

Whiplash wrote:P.S.
Can someone make a FCC logo that I can use for home page tournament announcing? :wink:
Image
(no copyright infringement intended :D )

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Whiplash
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Re: Full Contact Championship

Post by Whiplash » Sat May 23, 2015 7:47 pm

I've actually made this:

Image

It's more like a presenting image than a logo. But who gives a shit.

max tre
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Re: Full Contact Championship

Post by max tre » Sat May 23, 2015 7:50 pm

seems more appropriate :P

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Jan
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Re: Full Contact Championship

Post by Jan » Sat May 23, 2015 11:22 pm

xzeal wrote:That was a good "lets take it easy and enjoy the madness for a race" track.
Exactly! Why are people so serious nowadays about Full Contact? :o It was always great to have some real craziness for a race or two.

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Whiplash
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Re: Full Contact Championship

Post by Whiplash » Sun May 24, 2015 9:05 am

Jan wrote:
xzeal wrote:That was a good "lets take it easy and enjoy the madness for a race" track.
Exactly!
Nah, that was a good "let's leave the server and come back when race is over" track. I'm personally not against madness - but it must be controllable.

Enrico Papi
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Re: Full Contact Championship

Post by Enrico Papi » Sun May 24, 2015 10:08 am

Hey Whip, due to issues like broken PCs or work shifts, some of the Shitalians (like 'Ccezzionale or Luca Badoer, for example) are not able to participate tonight. I'm looking forward to have the entire crew available next time :wink:

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Re: Full Contact Championship

Post by Ender » Sun May 24, 2015 11:41 am

Hevonen wrote:Sunday is much better for me. What about others? The usual cup time has been like 19 CET (21 here) on sundays?

I hope that we can start 19 CET. Next day is monday, and people go work. I have to wake up early. Fortunately I have to past this first cup if it start 21 CET. Saturday is my favorite day.
Finland

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Hevonen
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Re: Full Contact Championship

Post by Hevonen » Sun May 24, 2015 1:29 pm

19 CET looks to be 20 finnish time. Im a bit confused by all these zones and summer times. So 21 CET (22) is not that bad, for me at least. It is impossible to find a perfect time for everybody.

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Whiplash
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Re: Full Contact Championship

Post by Whiplash » Sun May 24, 2015 2:23 pm

Enrico Papi wrote:Hey Whip, due to issues like broken PCs or work shifts, some of the Shitalians (like 'Ccezzionale or Luca Badoer, for example) are not able to participate tonight. I'm looking forward to have the entire crew available next time :wink:
That will not be a problem, I guess.

To all:
We can discuss time for the next event. But we can't change it for this first one - cause it's too late to do it now.
So, event starts today at 21:00 CET (19:00 GMT) as we already announced.

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iBlaze²
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Re: Full Contact Championship

Post by iBlaze² » Sun May 24, 2015 2:57 pm

Really looking forward to this tonight. First organised cup I'll have participated in for about 5 years :mrgreen:

No point to this post really but at least it bumps the thread again in case somebody has forgot.

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