Full Contact: changing tracks pack

Discussion related to Turbo Sliders and beta version feedback.

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What tracks do you want on this server?

racing tracks
5
29%
fun tracks
8
47%
keep crazzy tracks
4
24%
 
Total votes: 17

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Whiplash
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Post by Whiplash » Thu Aug 12, 2010 11:52 am

Please, just remove these:
J_PinBall
K-Boilingpoint
K-monotov

And if you add whole Blaze's list, it will be perfect.

Janne
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Post by Janne » Thu Aug 12, 2010 11:54 am

J_PinBall never! :twisted:

It's one of the funniest and not too much about luck either.

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iBlaze²
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Post by iBlaze² » Thu Aug 12, 2010 11:57 am

Janne wrote:J_PinBall never! :twisted:

It's one of the funniest and not too much about luck either.


I agree.

:P

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Whiplash
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Post by Whiplash » Thu Aug 12, 2010 12:00 pm

Janne wrote:J_PinBall never! :twisted:

It's one of the funniest and not too much about luck either.

iBlaze² wrote:I agree.
:P



I tough you hate it. :)
I never like tracks where I need to fallow the narrows, but ok.
And 300 is the best number. :p Come on, you will make that pack now and probably play it for a years.

Tijny
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Post by Tijny » Thu Aug 12, 2010 12:08 pm

Whiplash wrote:And 300 is the best number. :p Come on, you will make that pack now and probably play it for a years.
Ok, I'll fill it up to 200 and then you can select 100 more. :)

Tijny
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Post by Tijny » Thu Aug 12, 2010 12:42 pm

I filled up the remaining slots with some racing-styled tracks (there weren't too many of those) that are still very suitable for FC. Also a track by Whiplash, which I almost didn't find because he put it in the 'Custom cars' category. :P

Added:
J_Shicanomara
Jn_Tikholm
Sc_Tigris
Pu_SliderPark
De_Rerum-Natura
Wh_Antispeed

Click

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iBlaze²
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Post by iBlaze² » Thu Aug 12, 2010 5:41 pm

This thread has actually inspired me to do a bit of track-making again too. I've made 2 new tracks today and will probably make some more tomorrow sometime, so if Whip is serious about a massive 300-track pack (which would be great imo - the more variety, the more fun) then I might be able to contribute some new tracks :)

Today I've made the following:
iB_WinterTown
iB_Cry

(Updated with links). They're not actually as crazy as they look btw!
Last edited by iBlaze² on Thu Aug 12, 2010 6:11 pm, edited 1 time in total.

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Whiplash
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Post by Whiplash » Thu Aug 12, 2010 6:08 pm

Maybe we all should make more fun tracks. If each player make 2-3 new tracks, we could easily got at least number 250. Also, we could easily find 50 old ones.

reirom
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Post by reirom » Thu Aug 12, 2010 7:53 pm

why i got banned in this server?

Janne
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Post by Janne » Fri Aug 13, 2010 12:54 pm

http://www.turbosliders.com/view_track.php?id=835

Could my new track suit in the pack? Not sure what it would be like with more than 10 players.

Tijny
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Post by Tijny » Fri Aug 13, 2010 1:01 pm

Janne wrote:http://www.turbosliders.com/view_track.php?id=835

Could my new track suit in the pack? Not sure what it would be like with more than 10 players.
Only one way to find out, I added it to the server.

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Post by reirom » Fri Aug 13, 2010 4:42 pm

WHY I AM BANNED JANNE

Janne
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Post by Janne » Fri Aug 13, 2010 6:16 pm

reirom wrote:WHY I AM BANNED JANNE

Ask Tijny. I have nothing to do with your ban.

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iBlaze²
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Post by iBlaze² » Sat Aug 14, 2010 12:06 pm

Ok, I've uploaded the new fun track I made yesterday now (was having some problems with my connection last night).

iB_Arctic

I'm working on some more today. Would be nice to test them at some point, but I think we can reach the 250 mark in no time.


I found a couple of old tracks I made too, I'm not sure they'd be suitable but I'll leave links here for people to decide.

iB_Adreville
iB_Rainy_Forest
iB_Knockhill


And I've also found some more fun tracks on the server which would be suitable, here's a good selection I think:

beach_city
beach_lane
Bridges_Flowers
Congala
Dby-Illegal_street_racing_01
Dby-Illegal_street_racing_02
Dby-Illegal_street_racing_03
Dby-Leap_of_faith
doublering
FFS
Inside of Framework (UNWANKABLE!!)
JA_Costa_Azzurra
Laminated
Mo_Seaside
Mo_IslandCircuit
rj_The-Church-Boat
Stones_Island
tapir-farm (wow, this track brings back memories - I used to race this one locally all the time against AI - always threw up a crazy result)
Last edited by iBlaze² on Sat Aug 14, 2010 5:31 pm, edited 1 time in total.

Janne
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Post by Janne » Sat Aug 14, 2010 3:58 pm

Some track ideas from me:

smile
hg_Sansterring
[vimio]FairplayHearsay
Chu_River
doublering
Hede-4real
JA_Basic02
K_Basic-01
Mo_Mudway
Nature Calls
VPA_AnotherJump
VPA_Letter
VPA_Village

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iBlaze²
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Post by iBlaze² » Sat Aug 14, 2010 5:35 pm

Ok, here's my work from today:

iB_Isisilistone
iB_ForestRally
iB_Laikka-fix

I didn't realise that I'd never actually released iB_Laikka except for in the IRT #22, so I've fixed the bridge bug and pit exit and released it properly now. Although it's a default racing track, it looks suitable for full contact - but again, I've left the link for other people to decide.

:)

Tijny
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Post by Tijny » Sun Aug 15, 2010 12:01 am

I made quite an interesting track from a technical point of view (it's also a kamizase driver's wet dream):

http://www.turbosliders.com/view_track.php?id=842

:P

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Post by Sic » Sun Aug 15, 2010 5:44 am

Tijny has made some great tracks lately, I also liked iBlaze's new tracks. This is one of the reasons why it's easy to continue playing this game: New tracks 8)

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Pingu
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Post by Pingu » Sun Aug 15, 2010 9:05 am

Tijny wrote:I made quite an interesting track from a technical point of view (it's also a kamizase driver's wet dream):

http://www.turbosliders.com/view_track.php?id=842

:P


If you go full speed do you hit the bridge or can you still go underneath it? This is the ultimate divebomb track lol

Tijny
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Post by Tijny » Sun Aug 15, 2010 9:11 am

Pingu wrote:If you go full speed do you hit the bridge or can you still go underneath it? This is the ultimate divebomb track lol
No, you will not hit the bridge unless you have insufficient speed.

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iBlaze²
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Post by iBlaze² » Sun Aug 15, 2010 11:01 pm

Ok, finally finished today's track. I've been working on this one all day and I must confess, it is completely crazyy! But, it's quite enjoyable to drive too. Tight and twisty in some places but fast and open in others - it's both challenging and funny at the same time. Anyway, here it is, please let me know what you all think :)

iB_Interwebz

(Link will work when track is accepted into database)

Sic wrote:Tijny has made some great tracks lately, I also liked iBlaze's new tracks. This is one of the reasons why it's easy to continue playing this game: New tracks 8)


I agree, Tijny's tracks have been great fun. It's always good to have some quality new tracks to play. I'm pleased to see that you've started track-making again too! The more the merrier as they say - hopefully we can get a really good track pack out of this :)
Last edited by iBlaze² on Mon Aug 16, 2010 1:29 pm, edited 1 time in total.

Tijny
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Post by Tijny » Mon Aug 16, 2010 12:41 am

iBlaze² wrote:Ok, finally finished today's track. I've been working on this one all day and I must confess, it is completely crazyy! But, it's quite enjoyable to drive too. Tight and twisty in some places but fast and open in others - it's both challenging and funny at the same time. Anyway, here it is, please let me know what you all think :)
Hmm, I won't accept it until you take out the big animated GIF that doesn't animate in-game anyway :P

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iBlaze²
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Post by iBlaze² » Mon Aug 16, 2010 12:10 pm

Tijny wrote:Hmm, I won't accept it until you take out the big animated GIF that doesn't animate in-game anyway :P


Haha, whoops - rookie error :oops:

I did wonder why the pack came out with such huge filesize. Anyway, fixed now and re-uploaded with some 500kb less than before :P

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Whiplash
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Post by Whiplash » Wed Aug 18, 2010 12:49 am

Ok T, this one should be a good one:
http://www.turbosliders.com/view_track.php?id=853

Anyway, it's nice to see that Full C never sleeps these days. I guess changing track pack was great move by admins.
But it still bothers me that the server includes lot of tracks which are similar to those for whom we have initiated this topic. It happens again that one track destroy whole fun and great battle. I noticed that some tracks are even more crazy then some of old ones.
For example, what kind of shit is IB-Box??? Sorry, Blaze, but you probably made it in 20 sec or something. I really can't watch that crap any more. Sometimes when I'm enjoying in tight battle for points, it happens that whole that fun is ruined by the track where is impossible to control the race. Also, your IB-Cry track is really for deep crying. The sound that it makes killing my ears. Man, you were supposed to write "cry" over the entire track, because players who are trapped are not the only ones who suffer; we all cry during the race, just because of that noise. But track is crap without the noise too. :P
There are still lot of similar tracks:
K-offroad2, K-monotov, K-Monology, K-Ice83, K-Carnege, Jn_Double-i, Elimination_chamber, K-Xmas (you don't know what shit is bigger then another) :P
I know that some veterans likes them and I know that they will not agree to remove them, but this is what I want to say: At least these tracks should be examples for all track makers to not make such a craps. If you all want to have active server, please avoid to use arrows, bounces, crossings etc. Otherwise, we made this topic for nothing. :P

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Post by Janne » Wed Aug 18, 2010 5:22 am

Whiplash wrote:But it still bothers me that the server includes lot of tracks which are similar to those for whom we have initiated this topic. It happens again that one track destroy whole fun and great battle. I noticed that some tracks are even more crazy then some of old ones.

Problem is that everyone can't be fully pleased at same time because people enjoy different kinds of track. However current track pack has a lot more variation than the previous crazy pack, and that is kind of something to everyone solution. For me racing type of track is more likely to be not that fun because those races often lack close battling. On the other hand I just laugh when my first place turns into 8th on last crossroad before finish.

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