@olio
olio wrote:IHLC's and IRT's were 100% skill, new track for everyone, same amount of practice and same amount of laps.
ihlc - lot of players - lot of ghost irritation plus ping/lag can influence results too
irt - people with high ping/lags cant play so well
@all
if we want to fight about the definition of driving skills in turbo sliders, we can debate long, i think^^
some might say 100% nonghostracing, some might define it as mix of short and long nonghostraces, ghostraces and hotlap-sessions..
we might agree that we can split sliders skills into a lot of gametypes:
1 modifcations
- i.e. xb type of games
- pb type of games
- battle (missiles) type of games
..
2 racing online
- nonghostracing (fair)
- nonghostracing (rough)
- ghostracing
3 racing offline
- like in genereally

...yeah, we might not have this in sliders, but if enough people shout loud, who have lags on official servers, maybe one day we organize a cup, where you download a track and have 1 hour time to drive a race local and send the video to the cup organization
4 hotlapcups online and offline
- ihlc online
- weekly wanking by benzinfurz, 7 days time, offline
- ts.com ranking unlimited days time, offline
- [xhlc offline]: a good cup might be, where you download a track and have 20, 30, 45 or 60 minutes time to drive a lap with 1 car on it and drive it local and send the result video to the cup organization, or instead or in addition: connect to the server and export your record(s). so no participant has any lag problems.
basicly, if we want just 1 skill ranking, we have to debate about the weight of each part-ranking...
but else, we have a lot of sweet little rankings, like monthly, yearly, alltime etc.
where 1 category can be offline-laprecord-hunt with subcategories from 10 to 30 to over 60 minute racelength distances...
where we can also debate about how much weight should influence the main category "most skilled offline laprecord hunter"..
i know there are players like tijny,dede,janne,matti,whip and me who are able to drive laptimes kinda close to alltime-records within the first 20, sometimes within the first 5 laps in 20sec-tracks.
where other players have the ability to drive similar or faster alltime-records, but they online drive 1 out of 200 laps close to the record, where good players drive 1 out of 40 laps close to the record or something..
you might often see dede flooding top x laptimes with some f1 car or ja megane and you see its was not just one lucky lap...
there we can go and look at the top 3 or 5 laptimes of a record hunt session and weight it into a different recordhunt-skill for a seperate ranking
we just got to define what we think should take most weight...
and speaking of that, i like to remind of tmx stats of trackmania nations back then

...
where laprecords on most driven tracks count more for a mainranking than laprecs on tracks with just a few drivers who tried to hunt the record on it.