Yes, somehow showing which cars will disable would be a good feature, I will add it to TODO list.Mike Nike wrote: That might be a good idea.
Example code for Ande:
If FastPlayer.Laps>SlowPlayer.Laps then
If FastPlayer.LastCheckpoint=SlowPlayer.LastCheckpoint then
If FastPlayer.LastCheckpointTime<SlowPlayer.LastCheckpointTime+2000 then
# In this case, the fast player is less than 2 seconds behind the slow player, which will be lapped.
In this case a blue flag can appear over the car of the slow player.
I am currently trying to sort out those some rare technical graphics and audio issues some people have had, so I am not sure if any of these new features will actually make it in the 1.00.