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Tracks for F1 league - doubts about kerbs

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lux2

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Tracks for F1 league - doubts about kerbs

PostWed Oct 26, 2011 7:42 pm

I have some doubts about kerbs.

I checked test race .trk and energyloss for kerbs is not defined.
Is there a default value in the standard terrains or do we need to add a

Code: Select all
Terrain    Track edge
  id      15
  isWall   0
  viscosity   1.0
  acceleration   1.0
  braking   1.0
  grip      1.0
  steering   1.0
  skidMark    1
  tyreMark      0
  red      110
  green      110
  blue      110
  energyloss   1
End
?

Dede said to put energyloss for kerbs around 2-4 for kerbs.
Isn't that too much?
We have to use only integer values?

Then, just an idea:
what about to define two kinds of kerbs.
Inside kerbs with a steering value slightly lower than tarmac and outside kerbs with steering slightly higher?
It's just an idea for some track. I don't think this must be a standard for all tracks and I also will not do that in my already finished tracks.
What's your opinion?
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Etmil

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PostWed Oct 26, 2011 9:33 pm

I didn't define anything for track edges/kerbs.. they're just that - kerbs. How much time do you spend racing on them anyway.
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Tijny

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PostWed Oct 26, 2011 10:16 pm

I would suggest to use 1 as the energyloss value, 2 at the very most. And yeah, it only accepts integral numbers. Really too bad, we would've had a lot more options if it accepted decimal numbers.

@Etmil:
I disagree with that. Even if it doesn't make much difference, it is unwanted behavior if the tyres don't take any damage on the kerbs, and as such, you should always define it.
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Etmil

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PostThu Oct 27, 2011 5:21 am

Okay so basically I just have to copy/paste lux's code-thingie to make it work?

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