O man, what I just saw???

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Whiplash
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O man, what I just saw???

Post by Whiplash » Wed Oct 31, 2012 2:57 am


Tijny
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Post by Tijny » Wed Oct 31, 2012 10:55 am

Call me skeptical, but it's just not possible to render things like that in real time. There is no such thing as "unlimited" on computers. An island consisting of 21 trillion polygons like he said takes up 250 TB of data at the very least, which is much bigger than can fit on any hard drive, let alone in RAM or VRAM. And, I'm not sure how much storage the atom technology requires, but I can guarantee you that it's much, much more still than with polygons. So yeah, it's a nice dream but it's really nothing more than a dream. :)

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Pingu
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Post by Pingu » Wed Oct 31, 2012 1:48 pm

Ye stupid marketing tricks, unlimited detail rofl.

The graphics seems nice though :)

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Whiplash
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Post by Whiplash » Wed Oct 31, 2012 2:27 pm

Tijny wrote:Call me skeptical, but it's just not possible to render things like that in real time. There is no such thing as "unlimited" on computers. An island consisting of 21 trillion polygons like he said takes up 250 TB of data at the very least, which is much bigger than can fit on any hard drive, let alone in RAM or VRAM. And, I'm not sure how much storage the atom technology requires, but I can guarantee you that it's much, much more still than with polygons. So yeah, it's a nice dream but it's really nothing more than a dream. :)

But how can you explain that shit on second video where he runs his "engine" on ordinary laptop?
And by "unlimited" maybe they thought that it's in practice, not in theory. I mean, there obviously must be limited numbers, but in practice creators will never reach them.

You probably watched this too:
http://www.youtube.com/watch?v=f_ndZ8ET ... re=related

Edit
Ah, here is the guy who speaks about "unlimitation":
http://www.youtube.com/watch?v=oCgs--hv ... ure=relmfu


Edit
And, oh, after I listened some of these arguments, I am a little bit more skeptical about all the stuff even all of them are commented and kinda beaten up there in second video. It's hard to believe in something that you suck in like I do. All arguing mean nothing until I see the first game. :)

1. http://www.youtube.com/watch?v=8vGXqXL7 ... re=related
2. http://www.youtube.com/watch?v=G7NCNXK_ ... re=related
3. http://www.youtube.com/watch?v=MCsDsb-e ... ure=relmfu

This guy sounds pretty much like Tijny up there. :)
But, I'll still hope for a miracle. :wink: Imagine first game with this shit that is called TS 3!!! :twisted: :twisted:

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Whiplash
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Post by Whiplash » Wed Oct 31, 2012 10:18 pm


Tijny
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Post by Tijny » Wed Oct 31, 2012 10:58 pm

Whiplash wrote:This could shut your mouth up:
http://cityofnidus.blogspot.com/2012/05 ... reams.html

tl;dr!

But I do have to rectify my earlier statement about the storage required - since that island has many duplicate objects that only have to be stored once, the number is in fact much, much lower than I said. Kinda stupid of me, but I still have my dobts about this.

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Whiplash
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Post by Whiplash » Thu Nov 01, 2012 12:00 am

I read on Wikipedia that Euclideon got about 2 000 000 $ from the Australian government to develop the engine. I hope they know what they're spending their money on. :) That's something that keeps me optimistic about it.
But damn, it's really sick that the engine doesn't even need 3D GPU and still gets 25-35 fps. I hope it 'll not become a fairy tale soon.

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Re: O man, what I just saw???

Post by Whiplash » Wed Sep 13, 2017 2:44 pm

Heu, after almost five years, there are some updates on this whole shit. They're presented in this video:
https://www.youtube.com/watch?v=4uYkbXlgUCw

Seems like most of T's worries were right in the end, and worries of many other people from the Internet. I really never heard them speaking more about storage required. Also, they never get out by some honest explanation about all the limitation they're facing about animations, objects collisions etc. - the guy keeps repeating "unlimited, unlimited" and "we need just a bit more time". After all these five years they just got few animations presented in a very suspicious way. And that holographic shit is mostly based on camera movement, where animations can impress only a person who never turned on a PC. And it's just another way to keep people away from a direct contact with the engine.

In the meanwhile all his complains about the actual gaming engines became irrelevant, since the new generation of engines "with all their limitations" are still beating that shit in all areas.
That's what this guy intended to show, I guess:
https://www.youtube.com/watch?v=gM6QkPsA2ds

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