Tijny wrote:Call me skeptical, but it's just not possible to render things like that in real time. There is no such thing as "unlimited" on computers. An island consisting of 21 trillion polygons like he said takes up 250 TB of data
at the very least, which is much bigger than can fit on any hard drive, let alone in RAM or VRAM. And, I'm not sure how much storage the atom technology requires, but I can guarantee you that it's much, much more still than with polygons. So yeah, it's a nice dream but it's really nothing more than a dream.

But how can you explain that shit on second video where he runs his "engine" on ordinary laptop?
And by "unlimited" maybe they thought that it's in practice, not in theory. I mean, there obviously must be limited numbers, but in practice creators will never reach them.
You probably watched this too:
http://www.youtube.com/watch?v=f_ndZ8ET ... re=related
Edit
Ah, here is the guy who speaks about "unlimitation":
http://www.youtube.com/watch?v=oCgs--hv ... ure=relmfu
Edit
And, oh, after I listened some of these arguments, I am a little bit more skeptical about all the stuff even all of them are commented and kinda beaten up there in second video. It's hard to believe in something that you suck in like I do. All arguing mean nothing until I see the first game.
1.
http://www.youtube.com/watch?v=8vGXqXL7 ... re=related
2.
http://www.youtube.com/watch?v=G7NCNXK_ ... re=related
3.
http://www.youtube.com/watch?v=MCsDsb-e ... ure=relmfu
This guy sounds pretty much like Tijny up there.
But, I'll still hope for a miracle.

Imagine first game with this shit that is called TS 3!!!
