Changelog

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Versions with the same first numbers are network compatible. So, versions from 1.0.0 to 1.0.8 can play against each other in normal network games. However, versions before 1.0.7 do not have full fuel support and versions before 1.0.8 cannot play missile battles and do not understand damage.

As of version 2.0.0, old track records from 1.0.x is not valid anymore. You are therefor recommended to install the game in a new clean directory.

04.01.2009 v2.0.0

  • Track restrictions removed from the demo version
  • Game engine improvements: smoother network game and more accurate lap times
  • Added OpenGL and smooth FPS support
  • New track record format and directory, old players and records not valid any more. Old player data can be imported but a new id is generated.
  • Support for total conversion mods (read README-totalmod.txt)
  • New server script options (/source and /cmd, read README-autoserver.txt)
  • Track loading always done using a fixed scale. No need to test tracks with different resolutions any more. To disable this feature, set UseFixedLoadScale to 0 in sliders.ini (not recommended).
  • Start positions can be freely adjusted
  • You can make Single Lap Tracks meaning the last control line specifies the finish line and only one lap is driven
  • New view modes in editor: Terrains and Full View
  • Random start mode added, added command /startmode [0|1]
  • Added /startpos that can be used to force player start positions
  • Added command /demoplayersallowed [0|1]
  • A track can be selected multiple times in tracks menu by holding Shift.
  • It is possible to kick spectators by IP and define how many spectators are allowed with /spectatorsAllowed, /who also lists spectators
  • Fixed sticky Alt after Alt+Tab
  • Tracks can have gravity (to enable for example space ship races or battles)
  • Automatic support for more resolutions, including widescreen ones
  • Cars of disconnected players are stopped
  • Added command line parameter -capture <n> which saves the first n seconds of recordings as bmp files in directory capture
  • Command /continue always restarts the server in Cup End mode
  • Fixed editor sometimes showing a new tile in a slightly inaccurate position
  • Updated libraries, using DirectDraw is now optional and not default

14.04.2006 v1.0.8

  • 7 tracks by Punatiainen included
  • Missile battle and XBumpz (read README-battle.txt)
  • Damage (for battles and races)
  • New starting orders: previous race position and best lap
  • New HUD mode (read README-fuel.txt for info about configuring)
  • Better PunaBall stats
  • Better fuel level notifications
  • Possible to change the initial fuel amount in network games
  • Better joystick support
  • History shown in cup stats
  • Possible to add track specific autoserver macros
  • Fixed failed track loading crash bug in v1.0.7
  • Remixed the music

14.02.2006 v1.0.7

  • Experimental fuel support
  • Added server commands /continue and /restart

20.09.2005 v1.0.6

  • AI players
  • Automatic prediction adjustment
  • Support for server statistics scripts
  • Other minor fixes

10.06.2005 v1.0.5

  • Experimental PunaBall support, new related server commands
  • Fast forward, forward warp and slow motion in record playing
  • Start demo added (in demo versions)
  • Possible to remove race stats panel to see more track
  • Other minor fixes

25.04.2005 v1.0.4

  • Possibility to record and play race videos
  • Joystick support
  • Fixed tracks getting corrupt in high resolutions with certain video cards

22.02.2005 v1.0.3.2 (Linux only)

  • Fixed Linux OpenAL related WAV loading bug

23.01.2005 v1.0.3

  • Fixed a potential Linux SIGPIPE crash
  • Possibility to toggle predictive camera during race
  • Possible to change the car to follow in spectator mode
  • More record server related options
  • Fixed problems with space in pattern file name
  • Detecting crashes with faulty nVidia drivers
  • French language added
  • Other minor changes

31.12.2004 v1.0.2

  • Fixed Linux sound
  • Minor installer changes
  • Spanish and Dutch added

30.11.2004 v1.00

  • First official release
  • Compatibility problem fixes

12.11.2004 v0.98 (Unofficial beta build with an expiration time)

  • New graphics
  • Jumps and bridges
  • Music
  • Car downloading
  • Better editor
  • Better manuals
  • Localization support
  • Licensing
  • Pro mode
  • Autoserver related improvements:
    • Easier (but not very secure) remote admin possibility
    • Possible to change macros.ini and tracks on-the-fly (reloaded when a new cup is started)
  • Record downloading skips files with unknown tracks
  • Adding too many bans no more crashes the server and duplicates are removed
  • Master server related improvements:
    • Updates optimized to happen less often
    • Possible to put IP in the server info (begin with "IP:xxx.xxx.xxx.xxx")
  • Random fixed car mode
  • Easier server restart and reconnect
  • Better line editing and key repeating
  • If safe, tracks are downloaded to the "tracks/download" directory,
  not into subdirectories
  • Automatic servers are no longer automatically shut down after 48 days
  • Car and colors shown in race and cup stats
  • More automation in prediction changes (no need to hit PageUp/Down so often)
  • Server list ordered by ping
  • Added possibility to put command line parameters into an input file
  • Alpha blending made optional
  • Flood detection
  • Optional predictive camera
  • Optinal double-buffering
  • Menu effects
  • Better date and car information in log.txt
  • Track name visible in race stats
  • Track preview shown before car selection, too
  • Track size shown in car selection screen and can't make selection too early
  • Ghost race sounds fixed
  • Libraries updated
  • Many other things I forgot from this list

09.03.2004 v0.86

  • Ghost races (races where cars do not collide)
  • Track profile preview (if pattern file exists)
  • More variety in car colors
  • Car shadows
  • Stand-alone server
  • Better automatic lag avoidance (automatic PageUp/PageDown messages)
  • A new stats mode with double Tab
  • Better Alt+Tab recovering during race
  • Progress bars and more info screens
  • Possible to have zoom level less than 1, also added enlarge-to-fit option
  • Better sound inititialization in error situations
  • Scrolling possible in editor
  • Race stats and cup stats should not ever be broken any more
  • File transfer problems after disconnection fixed
  • Invalid tracks do not end net cup any more
  • Various smaller fixes

23.01.2004 v0.84

  • Master server support (server lists)
  • Better network and load diagnostics (F10 during race)
  • Network protocol improved (and new bugs planted?)
  • Possibly fixed some font issues (fonts sometimes broken)
  • Fixed a big OpenAL related memory leak
  • Updated some SDL libraries

16.12.2003 v0.82

  • Added the possibility to select different cars for different players
  • Cars should not get stuck so easily any more

18.11.2003 v0.80

  • Editor included
  • Improved record import and export
  • Automatic track loading
  • Possibility to login after the game has already started
  • Kicking and banning (removing players from a cup)
  • Higher process priority in Windows (and possibility to adjust it)
  • Decreased default output.txt logging
  • Graph data for races in log.txt

10.09.2003 v0.72

  • Lots of minor stuff
    • Pasting server names
    • Starting lights
    • Penalty for too early starts
    • 8-bit characters allowed in messages
    • Preparation for editor
    • etc.

21.06.2003 v0.71b

  • Minor server command fix

21.06.2003 v0.70b

  • Track file format changes (added track pattern files)
  • Three new tracks
  • Lots of minor improvements, for example:
    • Server commands
    • HTML record summaries
    • Random track selections
    • Cup aborting
    • Possibility to adjust client prediction times when the race is on
    • New command line options
  • Included info for modders

07.06.2003 v0.65b

  • Smoke and skidmarks

26.05.2003 v0.60b

  • Track records
  • New tracks automatically found
  • Lots of invisible changes (and probably some new bugs, too)

10.05.2003 v0.56b

  • Minor fixes
  • A bit more stat info with stat key

09.05.2003 v0.55b

  • Network code changes
    • Server allows different client UDP ports (this should help playing with NAT clients)
    • Not reconnecting in busy loop any more
  • Improved track file format (added tile groups)
  • More tracks
  • Player names and laps shown with stats key

03.05.2003 v0.51b

  • Bug fixes

02.05.2003 v0.50b

  • Sound effects
  • Changing start order

22.04.2003 v0.40b

  • Different cars supported

17.04.2003 v0.32b

  • Fixed one big memory leak and several minor issues

17.04.2003 v0.31b

  • Reduced cars getting stuck in collisions

16.04.2003 v0.30b

  • More or less working client/server cup implemented
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