Checkpoint placement information
Checkpoint placement is one of the hardest things when creating Turbo Sliders Unlimited levels with the level editor. Your track may look and feel ok when you test it alone, but when you share it to others and it gets played by others, there are various checkpoint issues that may arise.
Please check the images below to understand common problems and and try to avoid them in your tracks!
For more information, check the bottom of this page or watch the related section in the tutorial video: Level Editor Tutorial Checkpoint Section.
Problem 1: Invalid start line
Here you can see two problems with the start line:
The right point is not far enough and it is possible to go between the finish posts but still miss the checkpoint.
The left point is not extended to pitlane, so if someone goes to pit, a lap is not counted